CGMythology's Sketchbook
Navaali:  Thank you kindly!  Glad you enjoy the new sketch as well!  For the background I'm going for something nature oriented as it's something I enjoy painting, it should work better now that's it's painted hopefully!  Thanks for the positive words!

darktiste:  Yeah I could have put more thought into the background dragons, but I just updated the to make them more unique so hopefully it's an improvement.  Excellent tips and feedback as well, will keep them in mind for future illustrations.  

The link you posted for the YouTube channel is brilliant, just subscribed to him as well, some really great content there.  I watched it a bit too late during the painting process to incorporate any substantial change on the dragon, but hopefully it works well enough!

............


Went ahead and finalized the painting.  I'm pretty happy with it, and I'm open to hearing any final feedback as there's still time for minor changes if needed, so please let me know!  Below is the current preview followed by the steps for those interested:








Next up is a quick study from Lord of the Rings.  These studies are great because I get to tackle lighting as well as fantasy architecture so I'm learning quite a lot:






Finally I'm beginning work on a new painting.  The lighting and pose is heavily referenced intentionally as I want to continue with my lighting studies.  Any input before I begin color work would be most appreciated!  Here is the current sketch:



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Hi CG cool sketch as always, I made a rough paintover with some ideas you can maybe try out.
I think you can get away with far less details in the sketch if you take a closer look at your general composition.
I simplified the leafs just to show the idea of "resting areas and moving areas" or " high detail / less detail".
If most of your comp is filled with too many details it can become a bit too hard to generate focal points and to frame the character properly. I believe you can get away with using less details with the plant / leafs in the foreground since you already have some cool shapes (moving areas / high detail areas) in the jewerly and the clothing design.

Even though its quite cliche it can be helpful at times to add a basic 1/3 grid or any grid with neat golden ratios
to plan out your sketch in terms of focal points and their hierachy in between. By establishing your 3 focal points
you can then build around them and create shapes that generate a flow / gesture in between your comp.

If you have time you can look up the book "Grid systems in graphic design by Brockmann", the book 
talks more about graphic design, grid systems for ux design etc. but it shows some abstract concepts
that you can apply for your own compositions. 

keep up the good work


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