12-30-2023, 08:56 AM
Thank you for the backstory behind the girl painting. The increasingly steep angles plus the eye direction make a lot of sense indeed. With the eyes to the left I interpreted her as being surprised and distracted in the middle of something else, which also makes sense in the middle of a story.
Zombie dude is starting to look creepy alright :) Can Godot apply LOD natively? You could show the teeth and other details only when one is close enough to the camera/eye.
Agreed that fundamental architectural code benefits from careful planning but... sometimes you can't go around testing a dozen different solutions as "doodles" before you decide on one and polish it, because no one but the veteran coders know in advance what exactly is needed in a relatively standard configuration. There's a limit to theory, is what I mean, and we want to see stuff running to fully realize what's going on.
Zombie dude is starting to look creepy alright :) Can Godot apply LOD natively? You could show the teeth and other details only when one is close enough to the camera/eye.
Agreed that fundamental architectural code benefits from careful planning but... sometimes you can't go around testing a dozen different solutions as "doodles" before you decide on one and polish it, because no one but the veteran coders know in advance what exactly is needed in a relatively standard configuration. There's a limit to theory, is what I mean, and we want to see stuff running to fully realize what's going on.