11-01-2024, 06:11 PM
@Noone - Hey, thanks for the feedback! Using 3D in the long-run hopefully will be more beneficially for my 2D work, but I also am very interested in just using and creating stuff in 3D as well too. I do agree I need to perhaps plan out and do more of the "boring" stuff of figuring out the structure, composition, and especially lighting in the early construction phases more so. I also would chalk it up to the fact that I've not really studied the fundamentals... yet... which I do plan to actually start doing kinda soon™.
Also my current 3D tool I use SculptGL, doesn't have any fancy features like lighting placement or anything like that. I probably will start using Blender shortly, now that I am starting to run into real blocking issues with the current program.
Thanks again for your advice!
@darktiste - Oh yeah thumbnailing seems to be a good way to go, but I do enjoy creating more spontaneous drawings as well, not planning out the structure of things, the perspective, composition, lighting, etc., etc. But I should push myself to do those things, and as I do it more and more it will become easier and almost second nature.
Yeah 3D and 2D have their individual pro's & con's. I do plan to get into 3D at some point. But I do first want to get good at 2D. Also, once I've reached my desired outcomes with 2D and gone through all the fundamentals of art (perspective, color theory, anatomy, composition, etc.) that will hopefully aid me once I start studying 3D, as you stated. But for now I am just designating it as a complementary helping tool for my 2D work, plus as just something to mess around in every once in awhile.
Thanks for the tips especially with the 3D stuffs!
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☣ ☠ Happy Halloween!!!! ☠ ☣
(I'm a couple hours late, but I wanted to do some finishing touches on'em...)
I've got a few spooOooOooky works for y'allz. For a few of the pieces I was mainly experimenting with different brush sets I found of Krita's website posted by users, and messing around with textures, gradient maps, and other tools.
Also from the thumbnails earlier, I've chosen a idea to work on. I plan to spend extra time on the initial phases with this one, figuring out the perspective, structure, and especially lighting, so hopefully I don't run into as much of a hard time as with my previous piece.
So far, I've done a rough layout of the full idea of what I want the piece to be, then I simplified the main structures (the 2 characters) into simple objects for the perspective, then did some basic lighting on those objects. Afterwards, I made a more detailed linework. My next plan of action is to make another, more detailed lighting layout, then to review it all making sure it looks decent and makes sense. Then to move forward with actually starting to paint the final piece.
Also my current 3D tool I use SculptGL, doesn't have any fancy features like lighting placement or anything like that. I probably will start using Blender shortly, now that I am starting to run into real blocking issues with the current program.
Thanks again for your advice!
@darktiste - Oh yeah thumbnailing seems to be a good way to go, but I do enjoy creating more spontaneous drawings as well, not planning out the structure of things, the perspective, composition, lighting, etc., etc. But I should push myself to do those things, and as I do it more and more it will become easier and almost second nature.
Yeah 3D and 2D have their individual pro's & con's. I do plan to get into 3D at some point. But I do first want to get good at 2D. Also, once I've reached my desired outcomes with 2D and gone through all the fundamentals of art (perspective, color theory, anatomy, composition, etc.) that will hopefully aid me once I start studying 3D, as you stated. But for now I am just designating it as a complementary helping tool for my 2D work, plus as just something to mess around in every once in awhile.
Thanks for the tips especially with the 3D stuffs!
---
☣ ☠ Happy Halloween!!!! ☠ ☣
(I'm a couple hours late, but I wanted to do some finishing touches on'em...)
I've got a few spooOooOooky works for y'allz. For a few of the pieces I was mainly experimenting with different brush sets I found of Krita's website posted by users, and messing around with textures, gradient maps, and other tools.
Also from the thumbnails earlier, I've chosen a idea to work on. I plan to spend extra time on the initial phases with this one, figuring out the perspective, structure, and especially lighting, so hopefully I don't run into as much of a hard time as with my previous piece.
So far, I've done a rough layout of the full idea of what I want the piece to be, then I simplified the main structures (the 2 characters) into simple objects for the perspective, then did some basic lighting on those objects. Afterwards, I made a more detailed linework. My next plan of action is to make another, more detailed lighting layout, then to review it all making sure it looks decent and makes sense. Then to move forward with actually starting to paint the final piece.