01-17-2025, 09:05 PM
Long overdue project.
DEVILISH JIAN OF Barbatos
Type:Jian
Wielder: Devil, Barbazue
Size:45-80cm
This was a project where i was very experimental. I had the opportunity to try organic modelling which is normally something i avoid but yet i felt was something i had to overcome to grow in the realm of 3d modelling.
This as some influence from dragon ball as well as world of warcraft with a touch of D&D.
Not much changed between the concept and the final expect i remove the hair because they felt unnecessary aswell as i felt it was the weakest part of the model.The horn where a w.i.p during the concepting stage so they also kinda end up conflicting with the hair.
I had also some intention to add some barb wire around the pommel but i felt is was conflicting with the direction i wanted and i felt the head was what i wanted to keep the focus on but i had many idea that were fighting for attention so i had to simplify specially since again the blade and pommel were going to take alot of attention due to the brightness as the project develop i had to find away to help remove some element that would have read poorly against the background or were just to small to be read from a distance. A problem i was face with was that the blade and the pommel are very bright and the demon head is pretty dark so from distance a fully black background would take alot of attention away from the demon head so i added a splash of red... probably not the best choose but better than black against black specially since i wanted the head to stand out against the red that outline is something that as help separate where i wanted to add attention.Since the color Red was something that was important to keep the identity of the piece finding how to pair those red element meant an outline in that scenario would help my goal.
Please feel free to share feed back and comment.
More project are already waiting so stay tune. Until then please enjoy looking at some older project of mine if you didn't.
DEVILISH JIAN OF Barbatos
Type:Jian
Wielder: Devil, Barbazue
Size:45-80cm
This was a project where i was very experimental. I had the opportunity to try organic modelling which is normally something i avoid but yet i felt was something i had to overcome to grow in the realm of 3d modelling.
This as some influence from dragon ball as well as world of warcraft with a touch of D&D.
Not much changed between the concept and the final expect i remove the hair because they felt unnecessary aswell as i felt it was the weakest part of the model.The horn where a w.i.p during the concepting stage so they also kinda end up conflicting with the hair.
I had also some intention to add some barb wire around the pommel but i felt is was conflicting with the direction i wanted and i felt the head was what i wanted to keep the focus on but i had many idea that were fighting for attention so i had to simplify specially since again the blade and pommel were going to take alot of attention due to the brightness as the project develop i had to find away to help remove some element that would have read poorly against the background or were just to small to be read from a distance. A problem i was face with was that the blade and the pommel are very bright and the demon head is pretty dark so from distance a fully black background would take alot of attention away from the demon head so i added a splash of red... probably not the best choose but better than black against black specially since i wanted the head to stand out against the red that outline is something that as help separate where i wanted to add attention.Since the color Red was something that was important to keep the identity of the piece finding how to pair those red element meant an outline in that scenario would help my goal.
Please feel free to share feed back and comment.
More project are already waiting so stay tune. Until then please enjoy looking at some older project of mine if you didn't.