12-04-2013, 08:18 AM
the lighting of the armour seems to be a bit too strong and saturated- think about the light source and how it will interact with the metallic surface. There will be speculars and a lot darker values, as well as the primary hue being blue (the glowy pillar of light is the primary light source).
The ambient bounce light will be a lot softer and less noticeable :)
That said, its looking really good keep working on it!
The ambient bounce light will be a lot softer and less noticeable :)
That said, its looking really good keep working on it!