comp crit
#2
Did a quick paintover for ya...

To show scale you want to basically give visual cues to the viewer....in this case...added a path winding up the tower...some geographic features at the base...used atmospheric perspective to show distance of the tower height and added the always useful flock'0'birds technique to give scale and action. Also tweaked the perspective to be more upward looking though I think can be tweaked further. Also refined values in the image overall...lessened the amount of darks...pure black is rarely useful for anything but the deepest creases and detail. Hope that helps!

[Image: CrimsonDaggers_tower.jpg]

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Messages In This Thread
comp crit - by Flo - 07-19-2012, 02:08 AM
RE: comp crit - by Amit Dutta - 07-19-2012, 08:22 PM
RE: comp crit - by Flo - 07-20-2012, 04:24 PM
RE: comp crit - by Amit Dutta - 07-21-2012, 09:45 AM

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