04-05-2023, 04:38 PM
Modified the design a little bit just to be easier on me since the functionally of this design in it initial form cannot be achieve without looking extremely unpractical and would go against the aero dynamism i want for the final form here some thought on why i did this excutive choose the final design will still look heavy and hard to control but a lot less than the ''shield variant'' and i even found a huge flaw in the idea that this would be possible to hold one in each hand the way i had envisioned it initially so it only logical to try to move around those issue for now on. This will be a two hand weapon instead and the middle section will not be as a shield as i had previously had in mind it will only be to cover up the hand.
Some legend as to what each color represent
Yellow=Light
Orange=Gold
Dark grey and light gray=Metal
To keep the design somewhat interesting instead of the shield i choose to add 8 slot (4 can be seen) that beam light toward the blade to blind people this way the weapon heavy nature of the weapon is counter balance by the target being blinded by the light possibly.
I am not totally satisfied with how the color match the armor color but this as to do with me not having the blade taken more in consideration when i was playing with the armor.Next time i design a set that come with a weapon i will try to remember to use it as reference rather than just be influence by it.
I added the color variant so you can that it easier to compare the armor to the weapon but the final pick is the first of the 6.
Some legend as to what each color represent
Yellow=Light
Orange=Gold
Dark grey and light gray=Metal
To keep the design somewhat interesting instead of the shield i choose to add 8 slot (4 can be seen) that beam light toward the blade to blind people this way the weapon heavy nature of the weapon is counter balance by the target being blinded by the light possibly.
I am not totally satisfied with how the color match the armor color but this as to do with me not having the blade taken more in consideration when i was playing with the armor.Next time i design a set that come with a weapon i will try to remember to use it as reference rather than just be influence by it.
I added the color variant so you can that it easier to compare the armor to the weapon but the final pick is the first of the 6.
My Sketchbook
The journey of an artist truly begin when he can learn from everyone error.
Teamwork make your dream work.
Asking help is the key to growth.
The journey of an artist truly begin when he can learn from everyone error.
Teamwork make your dream work.
Asking help is the key to growth.