06-16-2023, 07:40 AM
Due to techinicality i would have added a small description along each design to give it a general direction but i gotta scrap that due to the website malfunctioning.Which result in the previous form of this comment being lost and my patience shattered.
So intead here a small change to the previous design starter i am going to probably pick one depending on if anyone wanna give is opinion and evolve it into 2 increasing more powerful version of that initial silhouette
The top version is the older one and the bottom one the newer one you can still pick a design base on the silhouette i suppose.
As much as i would like those the silhouette design to be final for one of those design i think i will need to recalibarate the design it seem to be easier to design the high detail stuff for me first and than try to tone it done rather than start with restraint and increasing the detail as the weapon evolve.I want to get excited about a project and starting with boring design seem to run counter intuitive to what seem logic to keep thing rolling.Maybe i just need to learn to delay the gratification...
So intead here a small change to the previous design starter i am going to probably pick one depending on if anyone wanna give is opinion and evolve it into 2 increasing more powerful version of that initial silhouette
The top version is the older one and the bottom one the newer one you can still pick a design base on the silhouette i suppose.
As much as i would like those the silhouette design to be final for one of those design i think i will need to recalibarate the design it seem to be easier to design the high detail stuff for me first and than try to tone it done rather than start with restraint and increasing the detail as the weapon evolve.I want to get excited about a project and starting with boring design seem to run counter intuitive to what seem logic to keep thing rolling.Maybe i just need to learn to delay the gratification...
My Sketchbook
The journey of an artist truly begin when he can learn from everyone error.
Teamwork make your dream work.
Asking help is the key to growth.
The journey of an artist truly begin when he can learn from everyone error.
Teamwork make your dream work.
Asking help is the key to growth.