Posts: 1,098
Threads: 11
Joined: Aug 2012
Reputation:
34
hey Igor, i like where this is going, however if you want my opinion i will give you my two cents.
You should revise the values (the picture is too dark) her anatomy, special attention to the movement of the head, the size of the hips (too small) and her legs.
Take all the references you need to make her pose and anatomy as realist and natural as possible.
Also i think you are wrong when you say that the success of this picture will rely on the background.
The main point of interest in the picture is her, and the background should serve as a support, a complement to the character.
For the color scheme, almost all of the picture is green, that make the picture look boring. Try to add some complementary colors of green to the background.
Hope you find this useful mate, cheers!
Posts: 1,098
Threads: 11
Joined: Aug 2012
Reputation:
34
cool, the picture already improved a lot imo.
Try to add more colors, maybe a dark blue/purple, just experiment a bit. :P
Posts: 3,178
Threads: 37
Joined: Aug 2013
Reputation:
206
First thing to mention watch out for unbalanced background as it seem that the right side has more weight then the left side
Second thing i would say is that the armor seem like she might hurt herself.
Third observation i think there is 3 lightsource if i am right one from the sun that come from the top left in her back second is from the staff a little bit on he side over her head but what is bugging me is the third light source that seem to come from the left side on he side and this light source hit the arm, face and hair is that light just to make her pop more?I am curious what is the third light.Also i think you didnt but any light from the sun on her hair if i am not wrong
My Sketchbook
Perfection is unmeasurable therefor it impossible to reach it.