09-17-2021, 10:25 AM
@Midnight Rambler
Thanks! I will definitely keep that in mind moving forward. It helps to know that since I'm trying to focus on brushwork/mark-making.
@darktiste
Thanks! gonna focus more on defining my anatomy and I'll try to start working on expressions soon. Appreciate it!
@Zorrentos
Thanks!
Appreciate all the crits everyone, gonna try to apply it to my future work/studies. I'll try to upload some more stuff soon.
Here's a more recent study of Ruan Jia's color/value/brushwork where I was mostly focusing on form and color. I'm trying to get a 3D feel to my work and also have the brushwork show through, even in more soft areas. It's a bit confusing to me still on how to approach it all, as far as rendering, but I think it was starting to make more sense with this one. I realized starting out with a monochromatic color (local color) then after rendering enough values I added thin glazes of color for the skin tones to get more variety and vibrance. For this portrait I didn't really try to have the proportions be that accurate (the head looks inflated lol) I just wanted it in basic 3/4 perspective so I could have that structure to paint on. I know that sounds like an excuse for the proportions/anatomy being off, but I mention it because I intentionally didn't mean to make it accurate, since I wanted to focus on rendering and color for this study. Maybe that's cause it was late and I just wanted to paint lol... anyways thanks again everyone!
Thanks! I will definitely keep that in mind moving forward. It helps to know that since I'm trying to focus on brushwork/mark-making.
@darktiste
Thanks! gonna focus more on defining my anatomy and I'll try to start working on expressions soon. Appreciate it!
@Zorrentos
Thanks!
Appreciate all the crits everyone, gonna try to apply it to my future work/studies. I'll try to upload some more stuff soon.
Here's a more recent study of Ruan Jia's color/value/brushwork where I was mostly focusing on form and color. I'm trying to get a 3D feel to my work and also have the brushwork show through, even in more soft areas. It's a bit confusing to me still on how to approach it all, as far as rendering, but I think it was starting to make more sense with this one. I realized starting out with a monochromatic color (local color) then after rendering enough values I added thin glazes of color for the skin tones to get more variety and vibrance. For this portrait I didn't really try to have the proportions be that accurate (the head looks inflated lol) I just wanted it in basic 3/4 perspective so I could have that structure to paint on. I know that sounds like an excuse for the proportions/anatomy being off, but I mention it because I intentionally didn't mean to make it accurate, since I wanted to focus on rendering and color for this study. Maybe that's cause it was late and I just wanted to paint lol... anyways thanks again everyone!