Yay, you finished Inktober! (unlike me) You got some very original and personal ideas going.
What's your goal in November? I suggest some attitude studies in parallel to the development of the witch doctor, to refine the characters' postures, balance and anchoring into the scene.
Leo Ki, been a while ... great suggestions, and I can see I'm still struggling with the same things in my recent drawings... :-) Right now I'm working on getting a bit better in designing characters.
First drawing is the witchdoctor of diablo 3.
Welcome back!!!
The harpoon fisher has an interesting gear - and might like some ground or ice to stand on, or at least cast shadows ;)
The witch doctor's stance is powerful. I would accommodate more breathing space to the left as an outlet for that projection of energy. I would also rework the feet and hands (more specifically the grip on the staff).
Would add a bit of realism if you would put a cast shadow under that character.Also help give a sense of perspective to the piece.
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I made a small overpaint of the archer girl. It looks nice, but if you want the pose to feel convincing, you should find a good reference of a pose, and then try to analyze it carefully.
Hope it helps in any way! Keep up the good work! :)
I made a small overpaint of your last work. Basically, by trying to imagine the form more as a 3D shape, you could make the tube read more clearly. Hope it helps! :)
My entry for this weeks chow, 'underwater assasin'.
I like the gesture of the first one, but overall I think I improved on some of the details with the second one.
And then a quick color scheme.
Looking good, some very cool creature designs here. I'm glad you're reworking your latest as that one I feel is the strongest of the set, looking forward to more progress!
Hey Ash, long time no see...
Your crouching ant is brilliantly expressive!
The underwater assassin, I'm having a hard time understanding how the tail connects to the back(bone) though.
Jana, thank you! I think I started most CHOW and COW, but never had time to finish them, I'm happy I took some extra time to keep going with this one.
Cgmythology, thanks for the encouragement!
Kasatay, thank you!
Leo, welcome back and thanks! For the assassin, I think there's still too much separation between the human and crocodile part, although if I had finished it with painted scales on her body it might have been a bit better. Anatomy wise, I saw it as a thickened part on her back with lots of muscles and thick scales, that separates at the lower end of her back.
A little bit of progress, still a lot to do though.
Hehe, the mad scientist cracks me up :D
Are the hands from life or photo, perspective can differ between both. I like the ones with hatching the most. Also the second one on the last row is great minimalism while retaining a sense of volume.
Hey Leo Ki, those were mostly from photo, but I looked at my hands too, since it's so easy to start copying when it's a photo, instead of thinking of forms in perspective, like you said.
Some more hands.
COW: Unlikely familiar
COW 9: The great race
And I tried out some tutorials in blender (by Grant Abbitt).