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Bonjour Crimson Daggers |
Posted by: Luven - 01-02-2017, 05:10 AM - Forum: INTRODUCE YOURSELF
- Replies (5)
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Hello folks !
Also, happy new year ! I hope 2017 will be a great year for everybody here.
My name is Maxime, Luven for this forum, and I thought January the first was definitly going to be the day I finally present myself, for it's been two weeks christmas hollydays kept me away of doing anything productive (but I guess it's why it exists).
As you might have guess I am French (baguette!), so you should assume right now that I don't know english, as this assemption will surely get handy (and true) in the future ! 
I discovered this forum months ago because of some blog post by Noah Bradley, then bookmarked it and promised I would explore this strange place where digital artists use blood and photos of motorbikes to decorate their website. Honestly, now I like it, because it feels over the top and stuff, but by then I wondered if I was on the right place ^^
I know I should not introduce myself on such a note but I thought as veterans of the forum it may be interesting to see how newbies feel it. Don't bite ! I like it now !
So as I said I'm a french guy, 21, studying 2D and 3D with video game as focus, in Belgium. I'm in second year, and while I love it there, i feel like I'm doing a bit of everything (which I get why), and don't get to study skills I'm really interested further in. Like digital painting. So the idea is to do it on my time, make it meet my assignement for school when I can, and keep time to do it when school goes full 3D.
I must say I am really happy to be part of a community again, because I definitly miss it from the time I used to play Minecraft some years ago ! I hope i'll stick to it tho, as it can get tough early on. I hope when I'll get confortable around here I'll be able to give something back to you.
I must also say that I am actually pretty impressed by the people on this forum. I mean, here I see people really (really) getting to work, and it's wonderfull to look at. They have some goals and they do what needed to achieve it, it's crazy to see and it give much motivation. Also the community don't stop at saying "it's great, you're great! Keep doing it", but give some valuable feedback. It's priceless ! So thanks you all.
Hopefull I'll get my sketchbook on soon. I'll post what I've been doing recently, and for the fun and the record, some of the stuff I did before (like my first ever digital painting).
See you soon ! I'll be on Discord.
(I tought the following sounded kind of like my deathline, so I cut it and send it to the bottom :)
My goal long term is to be enough skilled to become freelance illustrator/concept artist, just like everybody else here i guess ^^.
My goal short term is to have a correct portfolio, student-wise, by July, so that I can send it to industry artists to have some feedback. Hopefully i would get some, so I can take the next few month until September-October to make my portfolio better and send it this time to some video game studio (no I will not send it to Blizzard I promess) seeking for internship in early 2018, as it is what the school want us to do during our third year here.
I plan this portfolio to be mostly painting, which it is why i'm here, with a bit of everything, character concept, environnement concept, props concept, illustration, but hopefully only with solid pieces. So I will also keep it short. One thing i've got to do in the next days is decide how many of which I want to do.
But I want also the portfolio to show that I can be decent at 3D, decent-not-insanely-good because I just don't want to be insanely good in 3D, so that I can be valuable the time of my intership in a small studio and maybe later if some studio opportunity shows up. This is where my school assignement enters the game, as I've got to create a sci-fi environment from scratch on Unreal Engine for PC/Xbox one, for June (or august if I fail then).
My daily goal is to be disciplined enough and maintain my routine so that I can accomplish my short goal, without getting crazy. It's about planning stuff and doing it mostly. For now it goes mostly like this :
Everyday I get some time to work for my school, some time to work for me and my short goal, some time to do nothing and some time to sleep. The hours are planned, so they don't change so often but they have some sort of flexibility because life. I plan what I got to do before it is the time to do it, so that I can keep an eye on the overall progression of everything. For as long as school work is 2D and can meet my short goal, i'll consider personal-work time and school-work time to be the same, then when school will go full 3D i'll make sure the two don't interfere. I think it will happen early or mid-February if I meet my school assignement plan.
There's numbers and stuff but it's not made for a presentation
If I can't do it then i'll figure why and make some change. I DON'T WANT to turn crazy or overload myself with work. By chance I've got great, great friends with whom I share the same goal (kinda), so it's definitly easier to keep at it. Maybe some will come here too !
I did it some time before Christmas Hollydays and it felt good. Then I had to go back to France for Christmas and I couldn't keep at it with family around. I go back to Belgium in two days, so I'm happy i can do it again soon.
(I think I'll do a real DEATHLINE in my time, but that's it for now. Thank you if you read it. Have a great year !)
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Welp... here we go. |
Posted by: AfricanVoodoo - 12-30-2016, 09:37 AM - Forum: INTRODUCE YOURSELF
- Replies (7)
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(WARNING: I actually typed a lot here, just wanted to introduce myself is all)
Yo yo yo! I am the African Voodoo Child. I am an aspiring character designer/ character concept... person.
Alright, I joined this website 6 months ago and I completely glossed over this thread. Whoops. It should of been the first thing on my list to do on this website. Welp, now I'm here with 9 posts on my sketchbook that involves me talking about my struggles while my art flies by with little commentary on it. I also notice that I type a lot more than most people on this website. I dunno, I feel empty when I post art and the caption is just "value study". So expect some words coming from me.
The main thing you are going to notice with me is that most of my stuff are traditional. And by traditional, I mean pencil and ink for like 99% of my work. It's not that I don't want to go digital (in this industry, it's mandatory at this point), it's that I currently have FireAlpaca right now and I'm dying every time I use it. Soon, Photoshop will be mine. For now, I only used the program for studies and ultra dirty value studies. I showed some studies on Women's Anatomy and Dog Skulls on here, so I guess you can find out how I do my thing.
As for my goals. One of my long term goals, is to have a stable life with this art business. That's pretty much everyone's goal on this website but there is more with me. I want to be an artist where companies will ask for my cooperation, find out that I'm busy with other shit, then visibly freak out. Not because I'm a last resort, but because they know I am the perfect person to do the job. I want to be an artist that gets interviews from groups like LevelUp! all over the place. I want to be an artist where I can actually stand side by side by people like Jim Lee and have good-ass dinner with them. I want to be the kind of artist that shouts out smaller artists, indie games, and lesser-known web comics because I know the struggle of getting your creations out there. I want to be the kind of artist that reminds people that art shouldn't be 100% influenced by the industry. That is what I want to be. (Oh, and I want to open up my own studio)
For dream jobs... I'm not sure actually. My art seems... Cartoon Network level. My style is not exactly... "industry-friendly". What I mean is that most huge companies (video games) are leaning towards the hyper-realism side of character concepts, which is not that fun to me. Doing renders on each dragon scale, each chain on a mail shirt, each blemish on a person's face seems so... bleh. Realism is not exactly my go-to style is what I am saying. But guess who wants that shit?
![[Image: Witcher_3_Wild_Hunt_Concept_Art_AS_01.jpg]](http://conceptartworld.com/wp-content/uploads/2013/08/Witcher_3_Wild_Hunt_Concept_Art_AS_01.jpg)
The big bad video game industry. Blizzard, Besthuda, Naughty-Dog. HUGE companies that makes concepts that requires realistic proportions, anatomy, lighting, literally every single piece of art fundamental you can think of. Even though I LOVE this piece of concept right here (every single piece of art from Witcher 3 looks amazing), I do not see myself doing this for the rest of my life. I will feel disconnected from myself. Because I know I want to put some outlandish shit in my designs. Drama queen, you say? I agree. But like I said above, art should be fun. I would rather work on the next Darkstalker game than the next Uncharted because I know making up designs for new characters in Darkstalkers is going to be ultra fun. Meanwhile, Uncharted is just "make a dude in a shirt and jeans". Shit, I know making designs is work, but making me render normal shirts and pants are a new kind of torture for me, especially for someone who wants to create fantasy and mythology and other unrealistic stuff.
For more insight on what I want:
![[Image: anakaris-earlyconcepts-scan.png]](http://www.fightersgeneration.com/nx4/char/anakaris-earlyconcepts-scan.png)
![[Image: rafael-zanchetin-talan.jpg]](https://s3.amazonaws.com/zam-hearthhead-media/media/OfficialGadgetzan/Concept%20Art/rafael-zanchetin-talan.jpg)
![[Image: 913d757fb1192069933dbb0d293f1025.jpg]](https://s-media-cache-ak0.pinimg.com/736x/91/3d/75/913d757fb1192069933dbb0d293f1025.jpg)
![[Image: bengusvs02.jpg]](http://www.noe-v.com/images/articles/bengus/bengusvs02.jpg)
![[Image: cyclops-mvc2fixd.jpg]](http://www.fightersgeneration.com/np6/char2/cyclops-mvc2fixd.jpg)
![[Image: e3bc1719d914cb2636ea020e938d4289.jpg]](https://s-media-cache-ak0.pinimg.com/originals/e3/bc/17/e3bc1719d914cb2636ea020e938d4289.jpg)
![[Image: designing-bayonetta-20090813021608680-000.jpg]](http://xbox360media.gamespy.com/xbox360/image/article/101/1013849/designing-bayonetta-20090813021608680-000.jpg)
1. Character Concept for Darkstalkers
2. Um... I'm not sure but it says it is for Blizzard.
3. Also, not sure but I love the design of the warriors. Also for Blizzard.
4. More concepts for Darkstalkers
5. Official art of Cyclops in Marvel vs Capcom 2
6. Art for the book "The Edge Chronicles"
7. Official concept for Bayonetta
I see a common thing between all of this, imagination, design, brains coming together to create new things. Creating reimaginings of horror characters for a fighting game, making characters with exaggerated and unusual proportions and faces, incorporating my style on well known characters (which is just fanart but...). This is what I would love to do. But for now, I might have to settle for
![[Image: 1a4ad2b912f140e918574d05fad24e2c.jpg]](https://s-media-cache-ak0.pinimg.com/originals/1a/4a/d2/1a4ad2b912f140e918574d05fad24e2c.jpg)
I'll deal with it. Just have to brush up on my portraits, value, and material studies. I also have to create a new style, which helps with portfolios right?
(Also, NO DISRESPECT to these games or artists or their style. I sincerely, severely apologize if I came off as dragging them for doing what they do.)
Now some history about me.
I am currently a Junior in high school with zero artsy friends and little connections to other aspiring artists. I'm basically alone on this one. I never considered art until the 8th grade because I was too busy playing video games like it was no ones business. When I started drawing, I found myself creating long running comics and characters that pretty much played out like a Sailor Moon episode. They were literally a bunch of stick figures with square bodies and circular heads. I do not have these comics with me anymore cause I made the poor decision to throw all of it away, now I only have a few illustrations. I swear, if the power went out in my house I would be binge-reading that comic just so I can entertain myself.
I gotten into the 9th grade, still considering art my hobby. I actually wanted to be a chef, because I love food. Then in the middle of my freshman year I was like..... "I do more drawings than actual dinners". I have more fun drawing my own shit than frying up some sausage. It was a gradual process, but I started to draw almost everyday, I even took out my sketchbook instinctively every single class period. And then it just clicked...
I wanted to become an artist.
![[Image: prquCEC.jpg]](http://i.imgur.com/prquCEC.jpg)
Two years, going on three is me drawing my damn butt off. I worked on my anatomy and proportions like my life depended on it. I watched artists like Sycra and Proko who helped me get up on my feet in terms of anatomy. After that, I did everything by myself. Finding landmarks and new ways to make 7-8 head human figures efficiently and effectively. No joke, I did this so much, if I created a figure where it was not a perfect seven head figure, I will stress out. I will stop the character, turn to a new page, and study proportions for an hour. I mean that's a good thing, but the sudden anxiety for no reason wasn't. I was KEEN on making everything perfect to the model. "The bottom of the chest is equal to the bottom of the deltoid", "Put other cranium below the original to find the collarbone". I will tell myself this every time I made a human character. Then recently... I just said fuck it (The sketch above illustrates my change in thinking while drawing). I let loose. I didn't really think about the ribcage or pelvis anymore, I just drew.
2016 was the year where I finally started to expand my horizons. I ultimately moved on to animals, different body types, plants, insects, and women. I'm telling you, if I kept on doing my proportion and anatomy studies I would NEVER move on. And I'm not even sure what happened for me to be this way. I'm just gonna say that I finally got bored of drawing men every damn day, better not to think about it I guess.
I joined this site because I need to know how it feels to be in a community. Like I said above, I have zero friends who want to pursue painting and drawing. It's time to be around other people who knows the struggle. Also, me getting critiques is more infrequent than a JonTron video coming out. So now I am reaching out to the internet to help me. I also want to help other artists as well and give encouragement to them. Hopefully, I can start my own community on Facebook or something and do fun challenges and critique each other and pat each other on the backs... Y'know?
That werebunny sketch up there? I want to refine my skills and redo this as a full fledged painting and make it like that illustration involving that green bartender. That is the life for me. Cause if I can draw something that I actually like. Imagine if I can paint this and put it into my portfolio with turnarounds and notes...
Whew. That's it! (Told ya that I type too much). Thank you SO much for reading and keep on working on that dream art job. Bye now.
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Fresh adventurer in the vast realm of art...or stuff like that. |
Posted by: Medokin_of_orb - 12-19-2016, 08:59 AM - Forum: INTRODUCE YOURSELF
- Replies (3)
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Hey guys,
I bought one of dave's patreon tutorials an he was talking about that group here. So I'm here...kinda. I'm actually new to art at all, I started to look at it more seriously like 6 months ago. Before that I didn't do much art. It got lost when school, sports and all that kind of crap came into life, and so I abandoned my pencil, the comics I drew and sold to friends and card games I created. and after many years now, I realised that the crap i did in my entire life were not the things I wanted to do for the rest of my life. That said, 6 months ago i decided to take stuff serious, attended the art camp program by noah bradley (to get started at all), bought books and lastly end up here, hoping to push myself more and more and be the best I could possibly get. Okay, enough talked here, I'm super excited for this community and hungry to learn everything possible out there!
medokin_of_orb is my Instagram name, so you can check some of my stuff out :33
Greetings,
Niko
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Hey! |
Posted by: sansReAnne - 12-18-2016, 05:57 AM - Forum: INTRODUCE YOURSELF
- Replies (8)
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What's up? My name is ReAnne and jeez introductions are hard! I've been studying art on my own for a few years and frankly I'm missing that connection between students and other artists. I've contemplated reddit art buddy and deviantart (which I do have http://sansreanne.deviantart.com/ ) , but I feel like this place has the values and vibes that I'm looking for. If you want to be successful you hang with successful people right? So I hope you guys don't mind! :)
Eventually I want to get into illustration. I usually draw in my sketchbook practicing that draftsmanship and resisting the urge to do chicken scratch. Digital is hella fun and the colors ohh man are awesome, but there is still a gap between the two and I always get caught up in rendering.
Anyway I'm looking forward to starting a sketchbook and getting to know everyone. Thanks for reading.
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Hello Daggers! |
Posted by: Yenchi - 12-11-2016, 04:26 AM - Forum: INTRODUCE YOURSELF
- Replies (4)
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Hey folks! :)
I'm David your fellow wannabe artist from Germany.
I'm 21 and I've been trying to get better at art for quite a while now but always struggled with consistency.
This year I started studying Illustration which has been pretty good so far. Although I feel like I make the most progress when I study on my own but then I also tend to isolate myself. :/
Sooo anyway, I hope I can become a Dagger and develop into an amazing artist alongside all of ya!
Cheers!
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Hello there! |
Posted by: Razv.Preda - 12-08-2016, 05:29 AM - Forum: INTRODUCE YOURSELF
- Replies (4)
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Hi everyone!
My name is Razvan Preda, or just Razv for short. I am from Romania (somewhere in eastern Europe) and I'm a 26 yo amateur artist with dreams of becoming a pro and hopefully finding work as a concept artist and illustrator for the video games and film industries.
I graduated from an arts high school and went on to obtain a bachelors in Graphic Design (one of the worst choices ever considering I've been dreaming about becoming a concept artist for the past decade). I then spent a year studying Game Design & Development in the Netherlands, hoping that it would be my launching pad into the industry. Dropped out after one year, turns out the only thing they didn't much care about there was art. I am now back home, doing pretty much..nothing; currently trying the self-taught method, but I am lazy, easily distracted and have some difficulty focusing on art with some unfortunate personal circumstances getting in the way. I have a lot to catch up on my fundamentals (mainly anatomy, proportions, color, contrast)
I'm glad I found this community, even though I'm not yet familiar with how things work around here. I was listening to an interview with Alex Negrea (a fellow romanian artist) who said joining the Crimson Daggers was a very wise choice and it helped him grow into the amazing artist he is today; that totally convinced me to check it out, so here I am.
I'm very open to critique/advice/suggestions/tips, so please don't be shy about it. Give it to me straight.
Thank you for your time!
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Nervous graduate |
Posted by: DannyMor - 12-07-2016, 01:40 PM - Forum: INTRODUCE YOURSELF
- Replies (3)
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Hey guys, I am in my last week of college and am about to enter the "real world", and am nervous as hell. My time to to become an adult has come and hopefully I can grow into the illustrator that Ive always wanted to be. I have always wanted to be an illustrator, the idea of not being one never really occurred to me. At least until I got B's and C's on my art homework, not for lack of trying but for lack of ability. I also wasn't able to get into the illustration program in my university, that was a major blow to my dreams haha. I realized then and there that I was not good at art, and all those years fantasizing about being an amazing artist came crumbling down. I started to study like crazy after that, and I can proudly say I have gotten significantly better in one year. Im certain I can hold my own against my peers now but I know I still have ways to go before I can get stable work. And now that I am in my last week of college, as I am writing this, I know the path ahead is only going to get tougher. I hope I can come here and post my work to get advice about what to improve on in order to get work. So yeah, if you read this whole thing thank you, I know I kind of ranted about how lame I am haha. Into the trenches I march.
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hello arts peplez! |
Posted by: razvanc-r - 12-03-2016, 12:15 AM - Forum: INTRODUCE YOURSELF
- Replies (5)
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Hi!
My name's Razvan Radulescu (with the ever most original and easiest to remember user/internet nick name :D - razvanc-r). I'm Romanian (not living in Romania tho'), finishing a PhD in volcanic ash forecasting (the type of forecast that is focused on atmospheric ash dispersion/deposition - cause I get a lot of "oh so you do geology..." no! :D). Anyway, I'm at my end of my studies but for the longest time I've been interested in game development and drawing/painting, except I never gave it attention. Until now. So yeah, I'm pretty old to "go back to school" for this stuff but that's what I decided to do! Because I'm crazy :D.
I have been lurking in the shadows of gamedev./concept art for some time now and I'm finally taking a step into the light!... a very mid-tone colorless, desaturated light! :D. I'm a very big fan of open source software and believe in the power of: blender, godotengine, krita, inkscape, linux etc. So yeah, I'm a linux user for about 7-8 years now and a programmer/physicist at core I suppose, based on my studies at least :). Speaking of which, some shameless ad: if you're interested in playing with game dev.-ing, I started a tutorial series a while ago for godot engine :), more info here: https://razvanc-r.gitlab.io/tutorials/. It's completely free, it's based off of a unity tutorial (I'm basically exploring godot features by taking the unity tutorial and porting it to godot and improving upon it). So there you have it... oh, there's also some stuff I drew the past year or so (on and off as I didn't have a specific plan when I started): drawabox homework dump - there are some ok ones, some really bad ones, most of them are ok-ish I suupose, except for some really crappy ones :D. I think I'm ready to try out more advanced stuff (tho' I know I still need to chip away at the fundamentals badly!)
Any comments/collaborations/tips/tricks/advice etc. is more than welcome :)! Thenx for your time! Have a great day.
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