Darktiste Sketchbook
I like them both personally, but I feel the second one at the bottom probably works better compositionally!

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Thank you cgmythology for the imput

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Getting Deeper into 3d and moving into more complex organic shape.


One of my vision for 2026 was to get better at armor design because i still enjoy costume design when i am not occupy with props

So being a warhammer 40k enjoyer the space marine armor seem pretty perfect and somewhat familiar to me

So the exercise goal is to understand Boolean limitation and getting mileage aswell as to have a fairly similar result to my reference(not include to keep a lil mystery)

So this is not original work i am taking reference from model online that i am kit bash into something that became a 3d model and then my goal is to reproduce the 3d model. Seem rather simple... not as straight forward as it might seem at least at my current 3D skill.(It one thing to reproduce something in 2d but it even hard to maintain proportion in 3d space

This is a lil sneak peek of what i got so far. Modelling time around 10-12hour (Lag and crash include)


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Nice model! Reminds me of 'Mega Man', not sure if you're familiar with that series but it's a great design. Don't know much about modelling 3D so I can't really comment on anything beyond that, but I'm glad to see you tackling modelling. Looking forward to more progress and Happy new Year as well!

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(01-10-2026, 05:40 AM)cgmythology Wrote: Nice model!  Reminds me of 'Mega Man', not sure if you're familiar with that series but it's a great design.  Don't know much about modelling 3D so I can't really comment on anything beyond that, but I'm glad to see you tackling modelling.  Looking forward to more progress and Happy new Year as well!

I do enjoy mega man aesthetic but the main reason they look similar is the fact my armor is still in progress and leaking some of it feature which make it look simplistic like those mega man suit that why i feel they have a hint of similarity. Doesn't help that both armor are often in blue(even if here there is no color at this stage).

I do have Gameboy nostalgia influence for example last years i did bomber men i also did the pokemon eevee.


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Looking forward to the 40k sculpt, think that will make for a sick looking piece ^^
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Sorry for the suspense. This is my first blender animation. Was curious how to up my presentation game and sometime i felt a static turn around was a bit to life less so i wanted to see if could make thing a little more life like (without loosing the stylization)

I took inspiration from a 40k animation serie called boltgun and hammer.

This my own space marine chapter: The Iron Hawk 

I tried uploading the MP4 i tried compressing the file format but this website doesnt support video that are not embedded .

So please excuse the size of the gif

The model is base on a collection of 3D model that been assemble into a something unique.

The version that doesnt look like the rest is the version i had to recreate the model from scratch is not the original 3d model it was a full remodeling effort. So there is some slight difference on the design and final look if you can spot them.


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DAMN!!!!
this came out so cool looking, love the cell shading. proper fire piece!!!
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(02-24-2026, 08:58 AM)Crowbit Wrote: DAMN!!!!
this came out so cool looking, love the cell shading. proper fire piece!!!

Thank for the feedback

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Hello Darktiste! You've been doing a bunch of different things since we last met.
For this last Blender piece, how would you feel about making the character less symmetrical, with one arm slightly raised and the torso slightly bent sideways? For the dynamics.

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(02-25-2026, 10:25 AM)Leo Ki Wrote: Hello Darktiste! You've been doing a bunch of different things since we last met.
For this last Blender piece, how would you feel about making the character less symmetrical, with one arm slightly raised and the torso slightly bent sideways? For the dynamics.

I had other goal in mind if you read a few post back. For me dynamism come mostly in the form of good use of design language.

I am not a character designer my aim is not to search how a character move or how they behave even if it influence my design decision they are not what i task myself to portrait. Even if i do give that the my lastest project could have muddy the water since it resemble a character but i assure you that all i am seeing from my point of view is a full body and some of my past work as include character design so it can add to the confusiion i am more into costume design and props design now a day. The symmetry in those orthographic serve a purpose that can be otherwise obscure by overlapping.

I can understand the idea that what i said could interpreted somehow that my presentation was lifeless and you associated that with leak of gesture but i meant something different. This statement was not aim at the dynamism of the pose i meant something closer to presenting the design in a fashion where the subject is no longer flat but occupy space where we can see the design in a bigger range of angle so that the design come alive in away. A bit like seeing an inanimate object but from a fix point in space will it rotate on itself. The idea of the object occupying a 3D space make it more relatable than a orthographic representation that at least what the animation part was trying to explore.

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Been making this Uzi project will i figure out what are going to be my bigger project coming forward and end up working on a old world build project i had from a few years back i feel is a great place for me to give myself a a reason to get deeper into costume design and since it been along time since i touch costume design i took the opportunity to update my workflow

So i also end up making my first cloth in 3d something i believe would be time consuming due to all the organic sculpting it require so i end up learning some cloth simulation to complement my workflow that might come handy and reduce work load and guess work when it come to real thing as complex as fabric fold which honestly isnt that problematic for concept art in most case but i still wanted to have the option to understand the limit and the use of such simulation.

The idea of going more into costume design is because i am slowly getting prepare to experiment more with 3D printing and i feel that props and costume are some of the thing i would love to provide in the future for collectible or for cosplay purpose. It remind me of when i was a young kid looking at people make weapon out of foam it felt really creative and i love the do it yourself kinda mentality that was very strong at that time but was enable to fully graps due to leak of resource will and being young and distracted by everything else.


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Nice 3D work! I love your space marine, the cell shading makes him look intimidating :D

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(4 hours ago)Ortani Wrote: Nice 3D work! I love your space marine, the cell shading makes him look intimidating :D

Mission Successful !!!

Didnt even need a giant gun or skull

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Shader Rendering test for upcoming world building project

Credit for model goes to Prince Rokad 
Model origin: Blender Kit Addon


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