Posts: 3,161
Threads: 37
Joined: Aug 2013
Reputation:
200
If your cloud don't read like cloud that not a good sign.I recognize the angel and the snake but i highly suggest you need to simplify your shape for better read if you want to add the cloud. Also the light ray probably.Also remember that contrast and light source direction can do alot for you to describe your form so think about doing some test on light intensity and light direction by iterating and finding the best light source combination.I personally suggest that you do not present the gun on a white background not only does it flatten image the fact that this a side view doesn't help either so try to add as little as possible of a background that will compliment your object in the best possible way possible also a white background are hard to look at for the eye i find.There also something i want to say if you want your form to read as 3d you need to seperate your form. Right now they look like there one solid piece the best way to achieve separation is to understand what your drawing and add the according shadow it all about that sweet understanding of how to get the value that reflect the change in light.
Good luck.
My Sketchbook
Perfection is unmeasurable therefor it impossible to reach it.
Posts: 3,161
Threads: 37
Joined: Aug 2013
Reputation:
200
Well i cannot give my opinion until you test with different background there is no right design just right combination.As for the ray i think you need slightly less of them and larger one.
My Sketchbook
Perfection is unmeasurable therefor it impossible to reach it.
Posts: 3,161
Threads: 37
Joined: Aug 2013
Reputation:
200
gerbenpasjes
-I don't agree with the comment that say don't mess with the shape of the gun shape in the image.It misleading something can be highly functional but as to be thoughly reshaped.When something require it function to be clear as i keep hearing it function over rendering not necessarly in the meaning that function overide design but that the functionality need not to be lost to the viewer this mean you need to balance between a recognizable function and not to much detail that would dramatically change the understanding of what the viewer is seeing and decoding(shape)
Also never forget that something don't necessarly have to be functional it could totally be a musuem piece of somekinda that doesn't require the same level of functionality so context is important.Functionality is mainly about selling the idea that this object part move or change shape a certain way.If you design something from the future, functionality is not necessarly evident in that case. In this case take inspiration from object with similar functionality would be advised.
My Sketchbook
Perfection is unmeasurable therefor it impossible to reach it.
Posts: 3,161
Threads: 37
Joined: Aug 2013
Reputation:
200
Well from my own reasearch there was nothing that could shot bullet quickly around that time so what was the common practice was to put a serie of barrel from which bullet could be fired improving the firing rate.I am not a mechanical guy so i am not really knowledgable when it come to inventing mechanism that look real.I admire your ambition to move toward functionality but it i have the impression you would need more research so i would suggest you instead focus on clarity and good design decision instead .I don't know what time frame is left so it to your advantage to decide if more study are necessary or if you should spend your energy problem solving the old design.
My Sketchbook
Perfection is unmeasurable therefor it impossible to reach it.
Posts: 57
Threads: 3
Joined: Jan 2021
Reputation:
9
Ah yes if you're going into a more fantastical setting instead of just "skinning" a gun, then you can go a bit wild. I imagined this was like a Call of Duty of CounterStrike gun skin, in which case you can't change the model (that much). Keep us posted :)
"No man is more unhappy than he who never faces adversity. For he is not permitted to prove himself." - Seneca