10-13-2017, 11:10 AM
the trick is to "understand" the reference. You have to be able to break whatever you're looking at into its more basic and core shapes and structures. Take your reference, trace on top to find the big volumes in spheres boxes and cyllinders then redraw those same boxes and spheres in different angles and perspectives.
I think you understand the principle of this, but haven't fully internalized it.
A big thing you might also be sweating over is anatomy, which is a legitimate crutch when it comes to reference. If you turn things just a little, you can't imagine what it'd look like because the information is just not there for your brain to materialize. So it is important to learn the anatomy.
The anatomy is a off on this one; I'm not sure what I'm supposed to think about her. I see you're going for like a gag with the contrast of the eras in clothing, but i'm not sure what to feel looking at this piece. Her stomach is like fat looking the way it plooms out in that sweater; and she has a really big crotch area.
The wheel of the chariot isn't following the perspective of the scene as its in perfect front view and everything else seems to be trying to be dynamic in like an upward tilt. The horse's legs are tangenting with the side and it feels like you tried to cheat not having to draw a full horse (which I'm currently learning animal anatomy so i can't blame ya lol)
The fighter I can see with his neck jutting out that far looks quite silly to be honest like, who's neck can go that far out haha?
I'll be 100% real with ya artloader my old friend and say you're trying to do way too much here. I think it'd be best if you really try to get just one character to look anatomically correct with a good gesture/anatomy before we start going for this really ambitious multi figured dynamic camera stuff. I know people always say Push yourself! Test your limits! which is good you're trying this, but maybe your weaknesses are more clear in this piece so you know what to work towards more!
Thanks for commenting btw, and keep going with the hard work my friend <3
I think you understand the principle of this, but haven't fully internalized it.
A big thing you might also be sweating over is anatomy, which is a legitimate crutch when it comes to reference. If you turn things just a little, you can't imagine what it'd look like because the information is just not there for your brain to materialize. So it is important to learn the anatomy.
The anatomy is a off on this one; I'm not sure what I'm supposed to think about her. I see you're going for like a gag with the contrast of the eras in clothing, but i'm not sure what to feel looking at this piece. Her stomach is like fat looking the way it plooms out in that sweater; and she has a really big crotch area.
The wheel of the chariot isn't following the perspective of the scene as its in perfect front view and everything else seems to be trying to be dynamic in like an upward tilt. The horse's legs are tangenting with the side and it feels like you tried to cheat not having to draw a full horse (which I'm currently learning animal anatomy so i can't blame ya lol)
The fighter I can see with his neck jutting out that far looks quite silly to be honest like, who's neck can go that far out haha?
I'll be 100% real with ya artloader my old friend and say you're trying to do way too much here. I think it'd be best if you really try to get just one character to look anatomically correct with a good gesture/anatomy before we start going for this really ambitious multi figured dynamic camera stuff. I know people always say Push yourself! Test your limits! which is good you're trying this, but maybe your weaknesses are more clear in this piece so you know what to work towards more!
Thanks for commenting btw, and keep going with the hard work my friend <3
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]