04-12-2020, 02:19 AM
Regarding the man praying piece: Looks good in my opinion. The only problem area I can identify is that his thumbnail somewhat blends in with the inner side of his shirt collar; this would probably be fixed by making the edge of his thumbnail darker, which would make it more consistent with the rest of his thumb as well.
Regarding drawing whole perspective scenes with figures: I'm pretty bad at this myself so I have no real advice, but I can hopefully give good suggestions based on the works of artists who ARE good at this. If you have the book Dynamic Figure Drawing by Burne Hogarth or would be willing to get a hold of it, he has a segment near the end where he talks about constructing whole perspective scenes based on measurements taken from a single figure. I.E. you draw a figure, take 2 points from areas you know are horizontally symmetrical (such as from one point of the shoulder to the other, or from one iliac crest to the other), draw a line between them, extend as far as needed, and then use it as a reference for how all other straight lines in the image should converge. I have probably described this very poorly. It's just one technique that may be useful.
Lots of people advise against Hogarth's books because he has a very exaggerated style, but teaching realism is not the point of them. Actually, his books have a lot of pointers that you would probably find useful for drawing comics, since that was his main area of expertise (look at his Tarzan comics - amazing stuff!).
On the other hand, you've got guys like Kim Jung Gi who have apparently developed such a good sense of how things should look from endless practice and observation of life (and a bit of technical perspective practice) that they can construct good-looking scenes with no preparatory grid whatsoever. I don't know if that's an option for most of us though, LOL!
Regarding drawing whole perspective scenes with figures: I'm pretty bad at this myself so I have no real advice, but I can hopefully give good suggestions based on the works of artists who ARE good at this. If you have the book Dynamic Figure Drawing by Burne Hogarth or would be willing to get a hold of it, he has a segment near the end where he talks about constructing whole perspective scenes based on measurements taken from a single figure. I.E. you draw a figure, take 2 points from areas you know are horizontally symmetrical (such as from one point of the shoulder to the other, or from one iliac crest to the other), draw a line between them, extend as far as needed, and then use it as a reference for how all other straight lines in the image should converge. I have probably described this very poorly. It's just one technique that may be useful.
Lots of people advise against Hogarth's books because he has a very exaggerated style, but teaching realism is not the point of them. Actually, his books have a lot of pointers that you would probably find useful for drawing comics, since that was his main area of expertise (look at his Tarzan comics - amazing stuff!).
On the other hand, you've got guys like Kim Jung Gi who have apparently developed such a good sense of how things should look from endless practice and observation of life (and a bit of technical perspective practice) that they can construct good-looking scenes with no preparatory grid whatsoever. I don't know if that's an option for most of us though, LOL!