05-19-2021, 06:24 AM
Some work that I started last week. Decided not to post last week since I wasn't very long afar in my studies and didn't want to bore people by posting updates where only slight changes/improvements had been made.
Made a change to my schedule so I've reduced the amount of things I'm currently studying/wokring on and making an effort to work on some longer efforts to help tackle my proportion issues.
Cast Painting
Wanted to get back into oil painting and start making it a regular part of my schedule going forward. Started with one of my casts as 1. I wanted to work on longer efforts and a cast is perfect for that, and 2. I wanted to practice painting the same thing trying different methods which again a cast is perfect for since it won't move.
Lay-In
Here's my lay-in that I did on some a4 paper, spent just under 7 hours on it as I wanted to get the proportions accurate.
Lay-In on board
Transferred my drawing to a masonite panel and filled in the shadow shapes in pencil. Noticed that while I had drew the eyes and nose accurately their placement was off so I cheated abit and reposiitoned them in photoshop before transfering the drawing.
Going to make a start on the painting tomorrow by doing some direct painting and will prob paint the same angle a few times.
Ref
Graphite Drawing
Also working on a long pose graphite drawing aswell. Roughly 5.5 hours on the lay in. Not sure if it is just the ref or my draiwng but the pose feels abit stiff. Not sure if I should have pushed it some more or perhaps insert some more anatomy to improve the shapes?
Rough Comps
Lay-In
Ref
Figure Invention
Just taking 1 streaming class this term at Watts since I couldn't fit more inot my schedule. Taking a figure invention class with Erik so here's the homework for week 1.
Illustration
Also working on a new illustration. My intial jumping off point was "A Hero Rises" so i started with a spider diagram just to get my intial thoughts onto paper such as setting and characters and then worked on some small rough comps trying to figure the scene out.
Once I had 20 or so I chose a few that jumped out to me the most, took them into phosohop, enlarged them and defined the value strcuture better to give me a better idea.
From that I took the one I liked best and played around with the value scheme, see if a different arrangement worked better which it did as I settled on the 3rd one ( Morning/Dawn).
Next step is to rough out the figures better and then start shooting some ref. Trying to improve on my reference so I've been reading up on sewing and I'm gonna try and make a tunic and a cloak myself as I was going for a medieval setting. Already bought a cheap (ish) larp sword and a belt so hopefully it won't be too diffiulct to make the rest (I hope).
Made a change to my schedule so I've reduced the amount of things I'm currently studying/wokring on and making an effort to work on some longer efforts to help tackle my proportion issues.
Cast Painting
Wanted to get back into oil painting and start making it a regular part of my schedule going forward. Started with one of my casts as 1. I wanted to work on longer efforts and a cast is perfect for that, and 2. I wanted to practice painting the same thing trying different methods which again a cast is perfect for since it won't move.
Lay-In
Here's my lay-in that I did on some a4 paper, spent just under 7 hours on it as I wanted to get the proportions accurate.
Lay-In on board
Transferred my drawing to a masonite panel and filled in the shadow shapes in pencil. Noticed that while I had drew the eyes and nose accurately their placement was off so I cheated abit and reposiitoned them in photoshop before transfering the drawing.
Going to make a start on the painting tomorrow by doing some direct painting and will prob paint the same angle a few times.
Ref
Graphite Drawing
Also working on a long pose graphite drawing aswell. Roughly 5.5 hours on the lay in. Not sure if it is just the ref or my draiwng but the pose feels abit stiff. Not sure if I should have pushed it some more or perhaps insert some more anatomy to improve the shapes?
Rough Comps
Lay-In
Ref
Figure Invention
Just taking 1 streaming class this term at Watts since I couldn't fit more inot my schedule. Taking a figure invention class with Erik so here's the homework for week 1.
Illustration
Also working on a new illustration. My intial jumping off point was "A Hero Rises" so i started with a spider diagram just to get my intial thoughts onto paper such as setting and characters and then worked on some small rough comps trying to figure the scene out.
Once I had 20 or so I chose a few that jumped out to me the most, took them into phosohop, enlarged them and defined the value strcuture better to give me a better idea.
From that I took the one I liked best and played around with the value scheme, see if a different arrangement worked better which it did as I settled on the 3rd one ( Morning/Dawn).
Next step is to rough out the figures better and then start shooting some ref. Trying to improve on my reference so I've been reading up on sewing and I'm gonna try and make a tunic and a cloak myself as I was going for a medieval setting. Already bought a cheap (ish) larp sword and a belt so hopefully it won't be too diffiulct to make the rest (I hope).