05-22-2013, 06:58 AM
hey dude, that wall is still bugging me, so i took 15 mins just to do a quick paintover, hope you don't mind.
near his head i tried to add abit of depth to show more space between the two layers of walls. Then i turned your image b+w and thought i could use that wall to push the comp abit more so I pretty much just upped to contrast, dark wall, light bricks, dark cape, light face, you get the idea. The contrast could probably be pushed even more, especially around that wooden door area to force the eye to the main focal point (the guard). The brick patch acts almost like a halo around the dude so it would be a crime not to brighten that to push the dark silhouette of the guard forward :p
I'm not even sure if this has helped, like you said before mate, i just make this shit up as i go along too lol.
keep those updates comin man <3
near his head i tried to add abit of depth to show more space between the two layers of walls. Then i turned your image b+w and thought i could use that wall to push the comp abit more so I pretty much just upped to contrast, dark wall, light bricks, dark cape, light face, you get the idea. The contrast could probably be pushed even more, especially around that wooden door area to force the eye to the main focal point (the guard). The brick patch acts almost like a halo around the dude so it would be a crime not to brighten that to push the dark silhouette of the guard forward :p
I'm not even sure if this has helped, like you said before mate, i just make this shit up as i go along too lol.
keep those updates comin man <3