01-28-2014, 08:01 PM
Ey! Really sweet to see you apply what you learnt from that armor study so soon into a personal piece, that's what the study is for after all. Makes me get that inner voice that tells me "maybe YOU should do more studies lol". Think it's time I listen heh.
The soft brush in the shadows and harder ones for the detailed areas seems like a nice approach. Have you tried rendering the focal points first? That is, block in the whole thing, establish light direction and all that, and then render the shite out of the focal area(s). Seems like a nice way of going about creating something finished because if the focal area is rendered then you know how much rendering you will have to put in into everything else, since you can compare it to the already rendered focal area. Sometimes things can end up equally rendered and it becomes kinda flat-ish, so a nice way to avoid that me thinks.
The soft brush in the shadows and harder ones for the detailed areas seems like a nice approach. Have you tried rendering the focal points first? That is, block in the whole thing, establish light direction and all that, and then render the shite out of the focal area(s). Seems like a nice way of going about creating something finished because if the focal area is rendered then you know how much rendering you will have to put in into everything else, since you can compare it to the already rendered focal area. Sometimes things can end up equally rendered and it becomes kinda flat-ish, so a nice way to avoid that me thinks.