05-01-2012, 05:35 AM
Happy koninginnedag ;D Here's some new stuff -
I took an environment from my previous thumbs and fleshed it out -
I downloaded google sketchup (free!) as a basis for scene set up, takes only 10mins to learn the basics. It's really fast, user friendly and easy to get used to, my only issue with it is navigation can sometimes be a pain compared to other 3d tools like Maya. I also found out whilst working with it you can import architectural models/props from a library of tens of thousands as you can see with the 2 textured Tudor houses below. Which is really really cool! You can also assign textures that come with the program and scale them to your liking such as roof tiles or floor tiles, oh and you don't have to make any UV's (heaven!). But maybe my favourite thing about it is the realistic day/night lighting and shadows simulator. You just move a slider and you can experiment with a range of lighting conditions instantaneously, oh yea and also play around with distance fog. This is a fantastic tool for conceptual artists, by level whiteboxing and paintovers. You don't have to worry about perspective and this can all be done very quickly. I downloaded sketchup and learned how to use it whilst creating the scene below in around 2 hours, which is crazy fast for not knowing anything about it. It has many advantages over drawing the perspective lines yourself with all the in-built experimentation. I recommend doing thumbs before so you have an idea of composition, and yea you shouldn't forego learning the fundamentals. This is just a tool, and I'm looking forward to what other people can create with it. I know for example Kemp Remillard and a few other concept artists use it for props and vehicle creation because of the things mentioned above.
I took an environment from my previous thumbs and fleshed it out -
I downloaded google sketchup (free!) as a basis for scene set up, takes only 10mins to learn the basics. It's really fast, user friendly and easy to get used to, my only issue with it is navigation can sometimes be a pain compared to other 3d tools like Maya. I also found out whilst working with it you can import architectural models/props from a library of tens of thousands as you can see with the 2 textured Tudor houses below. Which is really really cool! You can also assign textures that come with the program and scale them to your liking such as roof tiles or floor tiles, oh and you don't have to make any UV's (heaven!). But maybe my favourite thing about it is the realistic day/night lighting and shadows simulator. You just move a slider and you can experiment with a range of lighting conditions instantaneously, oh yea and also play around with distance fog. This is a fantastic tool for conceptual artists, by level whiteboxing and paintovers. You don't have to worry about perspective and this can all be done very quickly. I downloaded sketchup and learned how to use it whilst creating the scene below in around 2 hours, which is crazy fast for not knowing anything about it. It has many advantages over drawing the perspective lines yourself with all the in-built experimentation. I recommend doing thumbs before so you have an idea of composition, and yea you shouldn't forego learning the fundamentals. This is just a tool, and I'm looking forward to what other people can create with it. I know for example Kemp Remillard and a few other concept artists use it for props and vehicle creation because of the things mentioned above.