08-02-2014, 09:33 PM
Suira - Thank you! It has been so long since I studied legs/hips (the arm section in Bridgman is rightfully massive - took months to get through!) I'm going through it with a fine toothcomb.
I have done a few value studies this week and have tried to implement it on the later two, but totally failed with discipline, and just badly reading the values. What I might try is follow that, but force myself to draw small, quick studies to get that experience of a simple start better ingrained. Thank you for the tip, I definitely need to let go of that detail issue.
Triggerpigking - Wow, cool to see another Brit! I'm right down in the Weald, very rural.
Thanks, there is a bunch more to add with the details, but it a lot of fun to work at.
Yes, it can be harder to stay simple than to over-render this stuff. The human eye is so detail-obsessed!
JyonnyNovice - You're welcome, it is great to hear that. I know it is bloody tough work, but I really admire the effort you put in.
No worries, thanks for the crit! I'll be having a look at changing his pose. Because he is the guard, I don't want him to be totally laid back, since he is meant to be at least somewhat serious about his job, haha. So I have gone for making him look more alert in the thumbs. Though I do like the idea of the dangling leg a lot - resting one of them in thumbs immediately make the pose look a bit more natural and assymetric.
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OK, have been plugging away at the minotaur a lot, and doing a bunch of value studies. Trying to simplify strokes, shapes, and everything to avoid detail niggling, but to limited success.
Some gesture sketches and a WIP of the minotaur scene. Trying to decide how to redraw him or edit him - I am trying to keep hold of the same triangle composition though.
Bridgman studies, moving down to the thighs now, and looking at Cypinus' link to how the muscles lock to the hip.
Random 70's suit study, never got around to sketching any characters though.
Value studies! Really trying to get the hang of these. The jug was 2hrs, the first skull 2hrs and the second skull 3 hrs. The first skull was a nightmare to visual measure, so I did a sketch for the second one and tried to follow Suira's advice blocking it in, after doing a practise run on the jug. I really need to work on my values.
Fechin eye study, just getting a feel for how his lines work.
Head studies - about 15 minute sketches focusing on construction.
Gesture studies- I do 30 sec gestures in the morning that I never post, but these are a bit longer and I had a go with the brushpen, which was fun. Plus some untimed figure studies done as a warm up.
Late night chill down sketches and some WIPs for the next thing I'm going to paint.
I have done a few value studies this week and have tried to implement it on the later two, but totally failed with discipline, and just badly reading the values. What I might try is follow that, but force myself to draw small, quick studies to get that experience of a simple start better ingrained. Thank you for the tip, I definitely need to let go of that detail issue.
Triggerpigking - Wow, cool to see another Brit! I'm right down in the Weald, very rural.
Thanks, there is a bunch more to add with the details, but it a lot of fun to work at.
Yes, it can be harder to stay simple than to over-render this stuff. The human eye is so detail-obsessed!
JyonnyNovice - You're welcome, it is great to hear that. I know it is bloody tough work, but I really admire the effort you put in.
No worries, thanks for the crit! I'll be having a look at changing his pose. Because he is the guard, I don't want him to be totally laid back, since he is meant to be at least somewhat serious about his job, haha. So I have gone for making him look more alert in the thumbs. Though I do like the idea of the dangling leg a lot - resting one of them in thumbs immediately make the pose look a bit more natural and assymetric.
----
OK, have been plugging away at the minotaur a lot, and doing a bunch of value studies. Trying to simplify strokes, shapes, and everything to avoid detail niggling, but to limited success.
Some gesture sketches and a WIP of the minotaur scene. Trying to decide how to redraw him or edit him - I am trying to keep hold of the same triangle composition though.
Bridgman studies, moving down to the thighs now, and looking at Cypinus' link to how the muscles lock to the hip.
Random 70's suit study, never got around to sketching any characters though.
Value studies! Really trying to get the hang of these. The jug was 2hrs, the first skull 2hrs and the second skull 3 hrs. The first skull was a nightmare to visual measure, so I did a sketch for the second one and tried to follow Suira's advice blocking it in, after doing a practise run on the jug. I really need to work on my values.
Fechin eye study, just getting a feel for how his lines work.
Head studies - about 15 minute sketches focusing on construction.
Gesture studies- I do 30 sec gestures in the morning that I never post, but these are a bit longer and I had a go with the brushpen, which was fun. Plus some untimed figure studies done as a warm up.
Late night chill down sketches and some WIPs for the next thing I'm going to paint.