04-22-2017, 03:28 AM
Hello. You have so much stuff going on here. It's great! Really enjoying those studies and your acrylic work. Especially your latest - love the lighting!
I thought I could help you out a little with your 3D rabbit! I'm a Maya guy (as far back as the Alias days...oof), it's been a long time since I've touched blender, but the principles are the same. I was excited to see you doing this.
There is few things to be aware of when modelling for animation - but primarily - your topology is crucial. It is a good idea to model following the natural structure of the muscles. Think about where the muscle rotations will occur. Here is a decent example:
https://s-media-cache-ak0.pinimg.com/ori...59bce7.jpg
This will help preventing 'weird stuff' from happening when it comes to animation. It takes a bit of practice, but it's really rewarding when you get a rig working well! I would approach this differently depending on wether it is to be bipedal or quadrupedal. I assumed here it's quadrupedal.
With some tweaks to your current rig and some weighting, you might get it working much better. I'd recommend smoothing your mesh first. With regards to 'paint weights' - this might help. https://en.wikibooks.org/wiki/Blender_3D...ur/Mesh/vg
I'm sorry for my hand drawn examples - my Wacom pen, having not seen use for over a year now, seems to vanished! If you have any questions, I'm more than happy to answer the best I can!
It's really inspiring to see so much levelling up going on! Looking forward to seeing more!
I thought I could help you out a little with your 3D rabbit! I'm a Maya guy (as far back as the Alias days...oof), it's been a long time since I've touched blender, but the principles are the same. I was excited to see you doing this.
There is few things to be aware of when modelling for animation - but primarily - your topology is crucial. It is a good idea to model following the natural structure of the muscles. Think about where the muscle rotations will occur. Here is a decent example:
https://s-media-cache-ak0.pinimg.com/ori...59bce7.jpg
This will help preventing 'weird stuff' from happening when it comes to animation. It takes a bit of practice, but it's really rewarding when you get a rig working well! I would approach this differently depending on wether it is to be bipedal or quadrupedal. I assumed here it's quadrupedal.
With some tweaks to your current rig and some weighting, you might get it working much better. I'd recommend smoothing your mesh first. With regards to 'paint weights' - this might help. https://en.wikibooks.org/wiki/Blender_3D...ur/Mesh/vg
I'm sorry for my hand drawn examples - my Wacom pen, having not seen use for over a year now, seems to vanished! If you have any questions, I'm more than happy to answer the best I can!
It's really inspiring to see so much levelling up going on! Looking forward to seeing more!
- EmEl