02-16-2020, 10:39 AM
I think, personally just IMO; that making something imaginative and as expansive as a comic book in traditional medium is a waste of time; itd be much faster and more efficient to do it digitally. Even from a learning perspective, Most of comic rendering is just fill shapes and paint buckets that take far longer to execute by hand; Plus digital has premade fonts, you can resize and reshape things on the fly. etc
You can learn the fundamentals of design and storyboarding all digitally doing these things, and save time since you dont have to fill in blocks of flat tone by hand and use the paint bucket tool
Traditional is extremely effective for learning fundamentals, but as far as a comic, just the volume of work and the type of work it is (which is highly repetitive, imaginative, and a need to be very limber) would be best done digitally
You can learn the fundamentals of design and storyboarding all digitally doing these things, and save time since you dont have to fill in blocks of flat tone by hand and use the paint bucket tool
Traditional is extremely effective for learning fundamentals, but as far as a comic, just the volume of work and the type of work it is (which is highly repetitive, imaginative, and a need to be very limber) would be best done digitally
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]