10-31-2024, 06:43 PM
Thanks for the words of encouragement, homies.
I went and fell into a pit for the last few months. The pit was writing the pathfinding for npcs in the game project I've mentioned in here. I have been very productive... just not with drawing or painting.
However, I did have an interesting talk with Muzz. He mentioned that all digital color spaces are gamma corrected. Which in plain english means that EDIT: colors tend to blend lighter, incorrectly. Paintings might be skewed toward lighter values, be more in midrange values. This means paintings have a tendency to lighten.
Before the edit I had here that the color picker wasn't presenting accurate info. That's actually wrong. I checked and the color picker in CSP is correctly presenting linear color space. But the blending in CSP will still be in srgb with a lightening tendency.
Anyway, something to look out for and experiment with. Tried to apply that w/ the paintings below.
Also, I need to figure out some scifi helmets and armor for the game... so more of that soon-ish.
![[Image: 7d539e15437895f0a4147e2deb3e6bd2694efdad.pnj]](https://64.media.tumblr.com/55c354844e6a8a0832caf1a8c6fd45a7/7bf4729a05d86fc9-02/s1280x1920/7d539e15437895f0a4147e2deb3e6bd2694efdad.pnj)
![[Image: fc1e4dc886f23b8a2172bc195847441dbfb6c321.pnj]](https://64.media.tumblr.com/d7afd9cf673688a4a5eeb529232789ad/7bf4729a05d86fc9-6c/s2048x3072/fc1e4dc886f23b8a2172bc195847441dbfb6c321.pnj)
![[Image: 54b576d415b5a415967885cede1353b47c2e62fd.pnj]](https://64.media.tumblr.com/512e738995d603e37309618afca4fb61/0a86d73153134335-25/s2048x3072/54b576d415b5a415967885cede1353b47c2e62fd.pnj)
![[Image: 2260ab1ae0dc605c51ef4ed776ea6905920c7c94.pnj]](https://64.media.tumblr.com/5fde8f3251037fd94955387b3c5fb6bd/0a86d73153134335-2a/s640x960/2260ab1ae0dc605c51ef4ed776ea6905920c7c94.pnj)
![[Image: 83812cf4260491c0357940f9e2cf29c224ebe8ec.pnj]](https://64.media.tumblr.com/ee544f753f2b79183c6c222df02db4cc/0a86d73153134335-ae/s1280x1920/83812cf4260491c0357940f9e2cf29c224ebe8ec.pnj)
![[Image: 4d0eea25d2111238fe670f9a2380088952fbcadc.pnj]](https://64.media.tumblr.com/d3a564bb6f663cdf50a4e25fba36fd5f/0a86d73153134335-ff/s1280x1920/4d0eea25d2111238fe670f9a2380088952fbcadc.pnj)
I went and fell into a pit for the last few months. The pit was writing the pathfinding for npcs in the game project I've mentioned in here. I have been very productive... just not with drawing or painting.
However, I did have an interesting talk with Muzz. He mentioned that all digital color spaces are gamma corrected. Which in plain english means that EDIT: colors tend to blend lighter, incorrectly. Paintings might be skewed toward lighter values, be more in midrange values. This means paintings have a tendency to lighten.
Before the edit I had here that the color picker wasn't presenting accurate info. That's actually wrong. I checked and the color picker in CSP is correctly presenting linear color space. But the blending in CSP will still be in srgb with a lightening tendency.
Anyway, something to look out for and experiment with. Tried to apply that w/ the paintings below.
Also, I need to figure out some scifi helmets and armor for the game... so more of that soon-ish.