MF's SB.
Wow, I like your sketchbook! Great work and very analytical and complex :) Especially like your perspective studies.

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Working on the tile map for the engine. The math's easier than I was expecting, so that's a plus. Detecting collisions in game will basically be based off the tile positions of the actors (characters/objects/etc). This might be a naive approach, but I'll continue to change the way I handle things as I go along.


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Working more on collisions. Here are a couple of screens, one showing the math behind everything and the other showing an in-game shot of it working.


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Success!


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Good to see you back and working on new project. Animations on previous page look sick, keep it up :D

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Wink 
Got a simple targeting system working and a quick animation to go with it as well as linear interpolation, finally. Feels so slide-y and good...[Image: wink.png]


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Doing some concepts for characters. This is the brute, which will be a fighter-type, tank class. I'm also trying to decide on an art style, so I'm playing around with pixel art now as well.


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I'm starting to become more convinced that pixel art might be the art direction I'd like to take. Of course, opinions are welcome from anyone.


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Another animation test


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damn son that looks pretty sick! Animation looks nice.it has mood.Only thing I can recommend is maybe try to sneak in a bit more hue variation here and there.Not much just accents. I think that'll look nice.

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Just went through your whole book. Love it man!

Really cool to see your game project taking shape too!

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Thanks, Sublimus!

So I haven't been on in a while, but for anyone interested, I've started a dev-log of my game engine's process and progress over the past year and a half of working on it. So if anyone's interested, here's the link:

https://www.youtube.com/watch?v=ijj9Nhfe...0f1ipwlo0k

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