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Go back to thumbnails and try a 16:9 aspect ratio. Try to think of your comps in a minimum of three stages, fore ground, middle ground and back ground, I often add a fourth mid tone for more depth. Think Repetition, Emphasis, Movement and Balance. Find shapes you can replicate and decide on your focal points. Also make sure you tell a story or he will be just another guy looking at something cool. Is he a warrior coming home or is he rescuing a fare maiden from a dragon. The more narrative you have the better your painting will be.
It is looking good, I look forward to more updates. If you want an idea of how I approach thumbnails take a look at an earlier post I made here in the crit section.
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I think you need to tell us what the idea behind this is first before we can really help. Is it an illustration? environment piece, character concept...just because... Sometimes it's useful to go back to first principles and know why you're doing something, because that will help you figure out how to do it.
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Concerning the second upload: The perspective seems slightly off (being the cruel mistress she is), I think? It feels like the entire world is slightly warped/rounded, and the horizon line is out of place.
I may be wrong, though.
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Thanks everyone for the hints.I'll see what I can do with it
@Elmst - Do you mean 16:9 horizontal ? Since I really wanted to make this piece a letterbox rather than a widescreen spread
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Why does the "illustration or environment" question matter ? Are there different ways to approach it ?I thought environment is just an element of illustration.
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another thing i would add is that story telling is not just adding stuff in the background. it's adding stuff with intention. just putting a castle there does help, but i think it must be strategic: what kind of castle, is the character coming or going to it. why? is it an evil castle with some evil dude inside, or is it a good place where the end of the journey lies. all of this stuff you should have a notion of, even if the viewer is meant to be left in ambiguity.