The Daily Imaginative Group
#61
Need to get better about drawing more in the old sketchbook. ^__^

beardos...
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my ogier, maybe Loial...
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#62
pipes and fo-perspective without unified vanishing points. derp.
need more practice...more, more. MORE! MORE! MOOOOOORRE!!! O__-
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#63



sweet scene with the pipes Riley!

Some sketches stuff, mainly trying stuff out


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#64
Hi, I havent done any studies for a while, so I did this.
focused on the face and hair mostly
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#65
ass whoopins I gotta git gud mane


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#66
More silhouette approach stuff


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#67
30 min spitpaints from today

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#68
I P - C H A L L E N G E

The "5 Week IP Challenge" has fallen upon us once again! Basically the idea to go into crush-mode and visual explore a world/idea/game! >:D
The concept is pretty open: to work on an ip to develop a consistent working series of linked pieces within the given time frame.
We have a few suggested templates if you're having trouble getting start on a concept, i.e. "Horror Game Pitch", "Fantasy RPG", "Post Apocalyptic comic pitch", design the world of one of your favorite book series, "Table-top Western", really the ideas can be as creative and varied as the art. Alternatively, think of this as a refining period of your skill and potentially that story, comic, or game idea you've got tucked away in the back of your head!
:Ray Bradbury on writing:
I think it would be cool to also use this as a platform to showcase, and similarly, apply some of our ::studies::!
encouraged:
-ditch/massage vanilla ideas into concepts not immediately apparent
-Its good to start with a general framework in mind, I'd recommend writing down a general framework/plan for what and how you're going to do and when to hold yourself accountable.
-support, encourage, harass, and constructively critique each other
-experiment, try, fail, and overcome
-post on time bitches! ;D

to quote an exhumed thread:
"this is here to educate ourselves, it will go something like this:
A: The projects will be set-up with a goal in mind, specific or loose depending on the general idea and lesson in mind.
B: Do the project and create a dialogue of what you did and why. (Try and think about this while you do the project, this is important; we will be better able to learn from each other as well as catch each others technical mistakes.)
C: The Dialogue will be analyzed by your peers; (Right or wrong, the idea is to have a reason why and explain it. I think this will be key )
D: And of course at the same time peer critiques will be offered. (Pretty simple, no?)
E: You shouldn't have to spend a large amount of time on this however spend as much time as you need, give it your best.
F. All Projects/Exercises are of course optional, have no order, and are always open to participation. Start wherever and whenever you want!
G. People who are too embarrassed to post their results will be shot on sight, you're here to learn not to show off."

::FULL PROJECT DUE 1.11.15!::
--------------------------------------
Recommended "Game" Template:

Week 1: **due Sunday 12.7.14**
Main Character
Weapon
Melee Enemy

Week 2: **due Sunday 12.14.14**
Antagonist/Villain
Creature
Villain environment

Week 3: **due Sunday 12.21.14**
Main character’s environment
Supporting Character I
Prop Design I

Week 4: **due Sunday 12.28.14**
Outdoor Environment
Ranged Enemy
Supporting Character II

Week 5: **due Sunday 1.4.15**
Interior environment
Prop Design II
Mount/Transportation/Vehicle

Week 6: **due Sunday 1.11.14**
HUD/UI Design
Unifying piece (illustration in an environment with multiple characters/items previously designed)
Presentation sheet, marketing pitch, or website

This is certainly an experiment and can be changed to suite our needs as we go along to maximize the efficiency of the group dynamic, so if you have comments, questions, or critiques bout how things are going, make sure you right them down, pm me, so we can remember when we're out of the thick of it and hopefully do it again! :D

Our minds are our greatest assets, so lets get out their and exercise them! Good luck ladies and gents!

**If you catch this post late, no worries! -feel free to hop in whenever!**

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#69
sounds good, gonna try and develop one of these ip ideas I've been thinking of.


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#70
Golem sentinel I'm finishing up, not for the ip challenge though O_o

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#71
moe lines


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#72
God..the pain...the pain...


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#73
SPITS


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#74
I'm addicted


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#75
more stuff for Wolves of the Waste.

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#76
I'd like to polish up that bad boy a little more, but hit my time cap and gotta keep moving! O_o
-might come back to it later

[Image: 15901557033_a97afb1b8d_c.jpg]

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