04-04-2015, 02:58 AM
Hey peeps
So idea for this is very simple really, a good/evil neutral area which could be put in a MMORPG and the like, will have a figure in the foreground to show scale and to sell it as an 'explorable' area.
Its just not coming together as I'd hoped. I think the main problem is ive got too many small shapes everywhere which makes it seem quite cluttered, im going over it using bigger brush strokes and bigger shapes in the foreground etc to see if that helps.
So my main critique points are: does the image visually sell as a mmorpg landscape, is there any stylistic way in which you think i can improve the aesthetic of the image such as brush strokes/composition, is there anything else i can add (with the exclusion of birds etc which i will add) which could help sell this?
Any tips would be awesome!
Cheers
Xavier
So idea for this is very simple really, a good/evil neutral area which could be put in a MMORPG and the like, will have a figure in the foreground to show scale and to sell it as an 'explorable' area.
Its just not coming together as I'd hoped. I think the main problem is ive got too many small shapes everywhere which makes it seem quite cluttered, im going over it using bigger brush strokes and bigger shapes in the foreground etc to see if that helps.
So my main critique points are: does the image visually sell as a mmorpg landscape, is there any stylistic way in which you think i can improve the aesthetic of the image such as brush strokes/composition, is there anything else i can add (with the exclusion of birds etc which i will add) which could help sell this?
Any tips would be awesome!
Cheers
Xavier