Adjusted the value relationships to better pull attention towards the focal points.
I'll have to learn to line out environments for the next time I tackle one of these.. my rough guess is that more involvement of architecture (for perspective) and detailing clutter, seamlines, etc. will solve the interest problems I'm having.. will have to confirm that I guess
Also I have no idea how to get rid of photo textures without losing that precious grit.. texture brushes don't seem to do it for me..
I'm loving the values on the enviro piece dude! Have you checked out Feng Zhu Design school (FZD) on YouTube? He uses photo textures a lot - might give you a few clues if you haven't already check them out.
Keep going mate - it's all looking fantastic!
“Today, give a stranger one of your smiles. It might be the only sunshine he sees all day.” -- H. Jackson Brown Jr.
(05-06-2016, 08:50 AM)Artloader Wrote: I'm loving the values on the enviro piece dude! Have you checked out Feng Zhu Design school (FZD) on YouTube? He uses photo textures a lot - might give you a few clues if you haven't already check them out.
Keep going mate - it's all looking fantastic!
Thank you! I do know Feng's channel yes.. thanks for reminding me.. he might indeed have the answer to my problem :)
Knight and Priestess - Finished!
Knight - blended out lines, portrait rendering, set up a top focal point
Midna - Finished! (decided to leave it in it's rough sketchiness)