[Character Design] Headless Prisoner Controls Fire
#1
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*(the "finished concept" is actually speed-painting -wootwoot)
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#2
It important to show you understand how to present your concept not only in a rapid and clear fashion.But also that you can render it to a degree that make nothing seem like it an error or something it not.For me right now if i was the art director looking at this portfolio i would have to ask you if you can do portrait.Also i suggest your learn more about composition and using the full space on the page to present your concept in an orderly fashion.One last thing don't count on your brush to sell a concept if i was you i would i would go for originality and clarity.Your presenting so take the time to present something with a nice font not just your own hand writing and i think it gonna look more professional and make it clear you care about passing your idea to the next person.

My Sketchbook
The journey of an artist truly begin when he can learn from is own error.
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#3
This is a really cool concept! Your drawings are rough, but the orthographics definitely sell it to me, I think it's a good design. I kind of agree with darktisse, though, that your finished concept is pretty sketchy still. Might be worth it to polish it up for your portfolio and do a more highly finished painting for the final concept.

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#4
(01-23-2020, 08:40 AM)JosephCow Wrote: This is a really cool concept! Your drawings are rough, but the orthographics definitely sell it to me, I think it's a good design. I kind of agree with darktisse, though, that your finished concept is pretty sketchy still. Might be worth it to polish it up for your portfolio and do a more highly finished painting for the final concept.
True, I'm thinking of naming it "Speed-Paint" so it is more suitable for what it really is;3

Thx for the feedback
^_______^
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#5
Interesting, you mind me asking what these concepts are for?

Also what medium are you using? Some of these look like watercolours?

“Today, give a stranger one of your smiles. It might be the only sunshine he sees all day.” -- H. Jackson Brown Jr.

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#6
(01-26-2020, 07:27 AM)Artloader Wrote: Interesting, you mind me asking what these concepts are for?

Also what medium are you using?  Some of these look like watercolours?
A "mock" game art (because it isn't going to become a game) more than just a case study for my "concept design" portfolio. There's a brief, but it was written by myself, not a studio/art director.

Background Storyline:
  1. A Romeo and Juliet game story inspired on "Freedom at 21" by Jack White. That is, a love relationship between the NPC road soldier girl and a playable headless prisoner who controls fire (magic).
  2. A Road Rash inspired racing game, but closer to the Akira anime gang fights.
The software I used is amazing, Rebelle 3. Try it out for free and online: https://www.escapemotions.com/experiment.../index.php

Thx for your appreciation,
Cheers!
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