Darktiste Sketchbook
So i played with concept around turning pokemon into kaiju and just did  Rayquaza and change nothing just because i found the concept already pretty cool and challenging by itself.

Here the pokemon use

Mega Gengar
Umbreon 
Rayquaza


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I had in mind a challenge for myself to model an armor so i took inspiration from dragon ball and model vegeta battle armor.

The challenge was mostly about learn new workflow to model more organic shape.

I like the style achieve here. I wanted a beat up look.


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Playing around with a bit of realism and hair system in BLENDER. This time i used the cycle engine as i heard it the one that give better realistic result.

This is Venonat. I modified the eye and nose to have a bit more of a realistic texture the model is taken from pokemon X/Y on 3DS.


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Day 3 of Swordtember -Intimidating Shamshir of the troglodyte

Failed Design

I miss a few day of the event and i started poorly

I somewhat manage to get the menacing look but trying to also make the design fit a specific race prove to be the real challenge here i ran out of time to complete this one. Reason being was that i research to much due to the topic and than i struggle to find the rhythm to piece the concept together before it was possible to achieve anything i felt was possible to model.

I remember trying to define the handguard shape and the handle shape to have been a time sink in my research on shamshir sword.The hand guard size is also pretty absurd with a step back but somewhat felt necessary to establish the shape language and sometime an interesting design is about pushing proportion so you kinda have to take that kind of risk.


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Day 4 -Energic Ikakalaka

Was somewhat more successful

Description: The pommel of this weapon bears a single dia­mond

This one gave me some trouble i was doing some experimentation with displacement map and playing around with bevel to help create the effect of a corner getting hit by light. There was also some lesson to be learn about inset if you are familiar with blender.

The visual style didn't really end up where i wish it would be that the challenge of trying to work on a time limit. The blade ended look way flatter than i wish for but at the same time if i didn't put it into somewhat of a shadow the lighting would have just lost it read.


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