11-01-2024, 05:43 AM
(11-01-2024, 12:36 AM)JosephCow Wrote: Wow that last portrait looks beautiful!
When you say 50% is lighter in the corrected color space, if it looks correct on your screen, and it looks correct on my screen as well even though it's not really 50% grey, why do you need to correct for that? I could see an issue if you were going to print out your artwork. But I mean if it looks right it is right... right?
Re: the portrait, thanks!
And I had a conversation with someone else about the color space thing, and it's interesting to me that other artists have no issue with this. Or don't care, either way.
In the other conversation I had, the other person said something like, "Why does it matter? If something is too light, paint it darker, and if it's too dark, paint it lighter. Knowing this about digital color spaces changes nothing about how I would work."
Well, in theory that makes sense, but here are the issues I have with the color space.
EDIT: There used to be incorrect info here! Actually the UI is correctly displaying the linear color space in the color picker. Rather it is the blending which will tend to be happening in the srgb color space, and that will lighten colors in a way that is nonlinear and somewhat deceptive. The actual change in workflow should be to post process with adjustment layers, and mostly paint as normal. The idea of not neglecting darker colors is still valid, but that's not as related to this srgb color space stuff.
I'll quote Muzz who explains it this way: "8bit srgb has far less fidelity in dark ranges, making blending with dark colors glitchy and kinda broken. It sacrifices the darks in favor of having an expanded midrange."