10-31-2024, 06:43 PM
Thanks for the words of encouragement, homies.
I went and fell into a pit for the last few months. The pit was writing the pathfinding for npcs in the game project I've mentioned in here. I have been very productive... just not with drawing or painting.
However, I did have an interesting talk with Muzz. He mentioned that all digital color spaces are gamma corrected. Which in plain english means that EDIT: colors tend to blend lighter, incorrectly. Paintings might be skewed toward lighter values, be more in midrange values. This means paintings have a tendency to lighten.
Before the edit I had here that the color picker wasn't presenting accurate info. That's actually wrong. I checked and the color picker in CSP is correctly presenting linear color space. But the blending in CSP will still be in srgb with a lightening tendency.
Anyway, something to look out for and experiment with. Tried to apply that w/ the paintings below.
Also, I need to figure out some scifi helmets and armor for the game... so more of that soon-ish.
I went and fell into a pit for the last few months. The pit was writing the pathfinding for npcs in the game project I've mentioned in here. I have been very productive... just not with drawing or painting.
However, I did have an interesting talk with Muzz. He mentioned that all digital color spaces are gamma corrected. Which in plain english means that EDIT: colors tend to blend lighter, incorrectly. Paintings might be skewed toward lighter values, be more in midrange values. This means paintings have a tendency to lighten.
Before the edit I had here that the color picker wasn't presenting accurate info. That's actually wrong. I checked and the color picker in CSP is correctly presenting linear color space. But the blending in CSP will still be in srgb with a lightening tendency.
Anyway, something to look out for and experiment with. Tried to apply that w/ the paintings below.
Also, I need to figure out some scifi helmets and armor for the game... so more of that soon-ish.