07-20-2013, 05:08 PM
Been working at some more heroes, and enemies:
Dungeon Core - 4 Player Co-op Multiplayer!
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07-22-2013, 11:35 PM
My animations so far:
Knight Animations: Idle, Walk, Block, Block Idle, Block Walk, Special Idle 1, Special Idle 2 And I did the Shapeshifters wolf shift animation:
07-24-2013, 10:45 PM
I compiled the assets so far for the heroes. Improved the Knights blocking animations, added Rogue Idle & Walk and Wizard Idle & Walk!
The Knight The Wizard The Archer The Rogue The Shapeshifter
07-25-2013, 05:58 AM
This is just incredible! I would love to play this when its finished :D
07-27-2013, 07:48 AM
I love love love the shapeshifter. I played around with the demo version.
So far things look really cool. I can't wait to see where this is going.
07-27-2013, 10:27 PM
Thanks a lot guys! It's been a while since the last update but I've gotten a lot done!
Here's the current list of enemies: Implementing the lighting system: The Archers Idle done: I decided to have a play around with recording some of my development process, mainly making pixel art, here's what I ended up with: (Click for Youtube Video) (Click for Youtube Video) And here's a .gif of the WIP character select screen:
07-27-2013, 10:52 PM
Awesome! I liked the feel of the demo, character movement is really good.
Are you making this as an html5 game?
07-28-2013, 09:09 PM
Alright so I finished the last heroes walk cycle (the Shapeshifter) and recorded a time lapse of it:
(Click for YouTube Video) The result: I also did a time lapse of me extending the Character Select Screens Building: (Click for YouTube Video) And the result: Swifty
07-29-2013, 09:02 AM
Dude, seriously this looks so good, really awesome job so far :)
07-29-2013, 09:15 PM
very very cool
07-30-2013, 01:54 AM
Oh my god man, kicking ass and taking names! This is looking incredibly promising. Love heroquest!
07-30-2013, 07:07 PM
Wow thanks guys! Appreciate all the support :)
Little bit of an update, I've been quite into recording time lapses of my workflow so inc a lot of videos! Designing an Orc enemy: (Click for YouTube Video) And here's a couple of effects, I haven't actually done a whole lot of effects animations so it was rather new to me, you'll see me experiment a bit during the videos. Healing Effect: (Click for YouTube Video) And here it is in action: The Levelup Effect: (Click for YouTube Video) And here it is in action:
08-07-2013, 12:15 PM
This is awesome. Great progress. Keep it up!
08-29-2013, 06:52 PM
Thanks guys, I've been neglecting the Crimson Daggers section a bit so here's a big update:
I've finished all character walk and idle animations for each direction. Got Textbox menus to display and format text: Networking implemented, wrote the networked movement code to smoothly sync other players. If players lag behind it'll speed them up along their path until they are synced again. Also I have triggers working: Chatbox engine working to send messages for multiplayer: Inventory and Equipment windows underway: Next I'll be implementing item tooltips! Sorry for the rough to-the-point updates, just wanted to get you all up to date with the project! For more up to date information you can check Dungeon Core out at:
08-29-2013, 11:52 PM
That's amazing, love the animation of the characters and effects. And also the mix of pixel art elements with the soft lights on top. Great great job Sir
09-13-2013, 01:25 AM
Ahhh wicked stuff, sorry if I missed this in one of the posts but are you programming this as well?
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