Neopatogen Sketchbook
Today's creature design update. Feeling more confident. Tried to make the skull and ecorche face cute, despite this stuff being just anatomy.
Updated: added back view


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good job on the anatomy creature design! Have a closer look at animal gestures to add more realism to your creatures :D

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Thanx Kimonas, and yep I did.
Finished my dragon, crits still welcome.


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Wow you did an ecorche of an imaginary creature? Awesome! Doing the groundwork has given your dragon a very convincing feel - great work Neo :).

I like the way you solved the musculature for the wings - like an extra pair of pectorals.

Looking forward to more from you :).

“Today, give a stranger one of your smiles. It might be the only sunshine he sees all day.” -- H. Jackson Brown Jr.

CD Sketchbook



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A bat wing's hook is the thumb, so it points towards the outside. You have it pointing out most of the times, just a couple of images you have it pointing in: https://askabiologist.asu.edu/sites/defa...gy_550.jpg


Focus.
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Here is my thought. I like the flow of this creature and color you choose. But the values and lighting a bit off. 
[Image: dGWMKzAsWTw.jpg]
Look here. For me personally I don't quite understand where is the light source. I see that it should be behind him but in that case values will be a bit different (sorry, messaging from work, don't have a tablet here to do overpaint). So watch that. And another minor thing - that spot on its spine where separation from wing to spine goes. It's seems like the wing and spine do not separate. That place should be darker. I hope it'll help. Looking forward to see more.

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Thanks guys! Meat, my dragon is on pause, I probably will proceed further with 3d model, I always appreciate your crits tho!

I must update my SB more often! It took ages :) No finished stuff here for now, working on it :) 

I posted my Drawabox lesson 2 on imgur so I attached only textured forms which look more fun :)

Last stuff is for current Crucible.


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These studies are very cool, Especially the values and creatures. but simplifies more your anatomy studies because they are losing the notion of form and space.

It is surprising that we studied perspective (2,3 vp and more shit) but when drawn the human body seems useless.

 more gestures , more studies of each part of the body, until you start to feel the form in space is a slow process as Nicolaides said, but you know "practice".

Bridgman is the man every note in his book on the human body, values, etc, is pure GOLD. ^^

I made some notes, the female body is not so easy, is not only muscles, i'm not pro but if you master the female body the man is easier.

keep Going ^^.


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'The best way to have a good ideas is to have a lot of ideas ' Linus Paulingth
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Nice work Neo.
About that last study, the girl's torso looks a bit too long and I think the belly button should be higher, the left leg also doesn't look wide enough to me.

Hope this helps, loving the creature designs!

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Crucible 6!


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Hey, thanks for dropping by my SB!

Your studies are really amazing (I really gotta start doing similar stuff with analyzing good paintings and stuff like that). I like your latest CC6 piece, (seems like you are improving with every new piece). im not sure if you know this, but you could have actually used your 3d model as a base in the scene (the weapon) by simply importing it into Photoshop.

Heres a tutorial on how you do that, maybe you will find it useful?:

https://www.youtube.com/watch?v=GbuCsfn1Idc

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Thank you Zorrentos! Not with every piece, actually my CC7 is too bad as you can see. But I learn something from everything I do :) Still working on CC7 despite missing the deadline, hot happy with it but got some crits today.
Here's some recent stiff, I think I missed several drawings, will try to find them and post later.
And my Drawabox lesson 3 is done: http://imgur.com/a/hk8WP , was lazy to resize the images for this forum.


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Some stuff I that I failed to find yesterday. 
The simple bug is from life, crawled to my desk, I was so surprised he was alife in winter time.
Bug-bus is from photo refs/imagination and baby studies for the Crucible.


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Hey neo, hehe you're very ambitious! You seem to be studying lots of different things at once, and you do it well. Hmm, now maybe you're a genius and I'm totally wrong here, but I'm not sure memorizing the intricate latin names of muscles is the best thing to do at this point.

This arm here, is the kinda stuff I personally think would help the best right now.
http://crimsondaggers.com/forum/attachme...?aid=94224

I can tell this because i see you're learning every little muscle in the face
http://crimsondaggers.com/forum/attachme...?aid=94201

But then i see some faces

http://crimsondaggers.com/forum/attachme...?aid=94193 (at the top)
http://crimsondaggers.com/forum/attachme...?aid=94204

and I think it'd be a better idea to focus on getting the basic shape down first before learning the very fine intricasies. Like, hampton simplifies the mouth into a mound, the eye sockets into squares etc. Work on that, but on something you can get to look good, like get one thing up to a certain level, then work on all these other things.

You're drawing horses and complex perspective stuff, then bugs, or animals, then human anatomy. And i think your animals look pretty good, so maybe try getting like faces up to the level of the animals, then the anatomy. Like faces getting this good.

http://crimsondaggers.com/forum/attachme...?aid=94200

But keep studying, it will all help in the end, I just think getting things up one at a time may be more gratifying, but that's just my preference <3

70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB

Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
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Thank you Fedodika! Sent you a PM.
Was having rest from illustration and color yesterday :) Noticed some mistake today and corrected it.  Excercises like this help think 3d.


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Testing some new approaches to my studies, I now do a lot of time limited quick studies, memory studies. Then I do quick tests on whether they helped me.
I also tried Chris Legaspi and Walent approaches to gesture.
So far, Legaspi-style looks more finished and pretty but I can't do figures from imagination using it, while Walent's Gumroad helped me understand flow tremendously, and is easier for me for creating gestures without reference.
Also,  working on a cyborg horse design and trying to keep my studies related to it.
Failed to improve my CC7 submission colors, so moving forward.


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Managed to do only 2 poses for my concept this evening, painted watercolors with my niece. I think I tend to make the body too short and also have problems with leg positioning and anatomy. Got to do more poses. I want almost  side but slightly 3/4 view.


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Seems like I've been looking for reference  and resourses today more than actual drawing.

Did some sketching in Expressii today, and got the idea of the chainsaw hero for current CHOW, a llizard man, but as this pose was from ref, need to work on poses to come up with my own one.

Also, time to add structure and mech parts to my horse pose, I'm not sure which one to choose cause the dynamic ones would require a rider  (cause otherwise flopping built-in reins would look weird) but I'm lazy to design a rider. And I just noticed that legs in 4.1 are all parallel which is bad. Well probably I do need some alien cyborg rider to show how those reins work and that's actually a horse augmented for better running prformance.

I spent some time today trying to follow Walen't 2nd Gumroad on poses, but figured out that's enough info for me for now, and I better work in grayscale more than color, to learn separating light from shadow.


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Testing new boundaries means a lot of failure, but now I'm aware of how much time I actually spend on stuff and am trying to analyse what I'm bad at and how to improve.
Small break on the horse, more shitty time limited studies with application 
and a new CHOW pose, applying gesture I learn from Walent's Gumroad.


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Hey, thanks for checking out my SB ! :D

The values on the cilinder in #141 post are so clean, something I'm trying to master xD

Other than that, try to apply the rendering of the basic shapes to complex shapes a bit more then the detailing will be more easy. Keep it up ! :D

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