06-27-2016, 01:31 PM
@OtherMuzz: Thanks for the tip-off mate. Useful stuff as always.
I also did some reading of my own on perspective distortion:
http://photographyelement.com/what-is-distortion/
https://en.wikipedia.org/wiki/Perspectiv...otography)
and from what I can understand, the distance from the camera to the subject also plays a part.
For example if you're too close to someone's face, you get a shot where their nose is too big and their ears are folded back like on the last photo from your post Muzz.
From what I read, most portrait photographers use a distance of between 6ft - 20 ft.
Anyway I had a play about with distance from camera to subject in Blender to try and get my head round this a bit more (the little triangle is the camera and the subject is a cube):
I also did some reading of my own on perspective distortion:
http://photographyelement.com/what-is-distortion/
https://en.wikipedia.org/wiki/Perspectiv...otography)
and from what I can understand, the distance from the camera to the subject also plays a part.
For example if you're too close to someone's face, you get a shot where their nose is too big and their ears are folded back like on the last photo from your post Muzz.
From what I read, most portrait photographers use a distance of between 6ft - 20 ft.
Anyway I had a play about with distance from camera to subject in Blender to try and get my head round this a bit more (the little triangle is the camera and the subject is a cube):
“Today, give a stranger one of your smiles. It might be the only sunshine he sees all day.” -- H. Jackson Brown Jr.
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