AlfonsoX SKETCHBOOK
the z-brush work is looking nice!

PATREON | GUMROAD | PRINT SHOPINSTAGRAM | YOUTUBETWITCH | SKETCHBOOK
Discord tag: AndrewGibbons#3357

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im likin this zbrush stuff muh man! watch the proportions on the torsos especially the oblique area, the ribs come further down before attaching into that area. or with the female on the bottom right, her ribs are practically inside the hip bone. Keep goin with this stuff!

70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB

Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
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Thanks guys, Im enjoying it too.

Last batch of 2017! With the time table of the year!
2645 hours of computer time from wich 983 were Drawing.
The rest is procastination xD





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interesting stats..that october game spike tho.. haha
thats cool

yeah z-bush stuff looking good
i think ill give 3D stuff another shot when money starts being a bit more consistent

keep going bro!!

PATREON | GUMROAD | PRINT SHOPINSTAGRAM | YOUTUBETWITCH | SKETCHBOOK
Discord tag: AndrewGibbons#3357

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like nothing happened




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4 months














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i think you improved a tiny bit, i think your biggest issue is a lack of focus like you just draw random stuff like, oh ill draw an ear, or a robot, or a figure, and ultimately you dont know how to draw a really nice ear or a skull or figure whatever.

Your figures arent showing a knowledge of anatomy, like you know some very basic things like, major leg countours for example. I think the best thing you could do is to pick anatomy for instance, and really just learn individual parts of anatomy, with the latin names until you know the major surface forms.

the 3d stuff you did a while back shows youve gotten your feet wet with it, now its more about getting that knowledge as buckled down as you can until you can draw each limb quite nicely with simple shading indication from memory. Thats really whats gonna put your figures in the place you want them to be, not this random doodling, and trust me i know alllll about random doodling.

Also would help alot to ground your perspective, and if you have money id get some kind of premium course like proko, NMA, shoolism, etc. and really start learning your fundamentals from a master instead of trying to find it on your own

70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB

Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
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Thank you Fedodika.
I kind of agree with you but random doodling is what I enjoy most and last year I kind of lost hope and gave up 
on drawing for half the year. (Shame on me)
So I was comming back online and didnt want to put much pressure on it, but im switching now to a more study base training.

Still I feel im strugling with eyeballing perspective I can draw cubes and cylinders and wraping lines on organic forms
but I strugle to have diferent objects all together on the same 3d space. For example ataching the legs on figures.

Here is december Sketcbook and last year time recap. 385 hours vs the 983 i did on 2017 :.(





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okay, the top left there i see a more study type effort, maybe try to render something like with simple values, and i will do a paintover ;)

70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB

Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
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What is hard is not drawing it consistency and direction.Most people stop at consistency and wonder why there not progressing it because they don't see a direction.Most artist are happy just to express themselve but they rarely understand what an art career actually look like since artist are often hard to observe in there working environnement it hard to understand how they solve problem.

Most artist seem really bad at direction because they leak the understanding of the sometime complex order of progression of there artistic journey.Repeating the same error over and over again without the proper tool to understand why there not seeing improvement.Alot of artist practice in a vaccum of cristism that will eventually hurt there progression.Because at the begin it can be really hard to be told how much you really suck and how much you need to learn.The i would say natural reaction of a typical artist would be to isolate themself from those critic.One of the other big problem facing a artist is how to determine the value of a critic.The only thing you can do is figuring your direction as you go but a general direction would be a good idea.The less you know why you draw the harder it is to stay on course.

Feeling lost is a sure way to feel burn out.

My Sketchbook
The journey of an artist truly begin when he can learn from is own error.
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good, that middle row is a step up especially, keep working on doing one nice drawing at a time instead of many doodles ;)

70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB

Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
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oh i like those stained glass things !

70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB

Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
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ty Fedodika


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Big Grin 
Hello AlfonsoX!
It looks like you are doing a lot of perspective studies from Scott Robertson (although I may be wrong... (^_^)).
Read this article, maybe it'll help you a bit On 'How to Draw' and other resources

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Ty roanna, I had missed that one from drawabox, interesting.


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Hey, I like what you're doing with your studies, breaking down the objects and simplifying the planes. I love the stained glass looking images too. One thing you want to watch out for- when drawing a pose you should always draw the hands, even if you don't want to. They're very important for conveying gesture and emotion, and the eye wants to go to them right after the face, generally. You'll be thankful you did, when you don't have to spend hours on them when cleaning up your linework (... Stupid ) Try drawing some dramatic gestures and using strange perspectives and getting out of your comfort zone of a basic model pose, studying mma fighters is good for seeing how the balance shifts and the limbs push and pull, that kind of thing.

One thing your figures are lacking consistently is balance... I suggest when you study from photos to just drop a line from the navel to the ground, and start really examining how the model distributes their weight. Anatomy and gesture are necessary, but without a good understanding of balance, your figures won't seem real.

:)

Sketchbook (updated daily) https://crimsondaggers.com/forum/thread-8600.html

discord: Beau#4149


1. Use the biggest brush possible for a given passage.
2. Paint large shapes first, followed by small shapes.
3. Save your tonal and chromatic accents until the last.
4. Try to soften any edge that doesn’t need to be sharp.
5. Take time to get the center of interest right.

Or, the briefer version: (B.L.A.S.T.)
Big brushes.
Large to small.
Accents last.
Soften edges.
Take your time. 

(James Gurney)
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