Posts: 274
	Threads: 0
	Joined: Feb 2014
	
Reputation: 
3
	 
	
	
		Loving those monster illustrations! You have me intrigued about that book now. ;)
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,527
	Threads: 24
	Joined: Dec 2012
	
Reputation: 
70
	 
	
	
		Yooooo Zip! Welcome back!
Oh god, sucks to hear about your apartment though, hope all's good
I love me some hardworkers and you're one of them! Absolutely love the metal on that Arbiter man
Also, please never stop, I can't stop scrolling up and looking at these armour designs you've done... so fckin' rad! 
Keep it comin' Zipfelzeus <3
	
	
	
sketchbook | pg 52
"Not a single thing in this world isn't in the process of becoming something else."
I'll be back - it's an odyssey, after all
 
	
	
 
 
	
	
	
		
	Posts: 240
	Threads: 8
	Joined: Dec 2012
	
Reputation: 
39
	 
	
	
		Jesus dude, your creatures are fucking awesome, specially the last one... fuck, I wish I coul design faces like that, I also love that he has 2 different legs haha.
Anyways, watch out for the perspetive, specially for the green 4 legged one, try putting the creature withing a box or just drawing perspective lines to make sure the weight and perspective feel right.
Awesome creatues, seriously :)
	
	
	
	
	
 
 
	
	
	
		
	Posts: 27
	Threads: 1
	Joined: Feb 2014
	
Reputation: 
2
	 
	
	
		Wow you're quite good at drawing and rendering armor. I especially like the goat guy with skull shoulder pads.  For #54, besides working on perspective as Gliger said, you can try experimenting more with composition. For example, I think in the last piece, the shapes of the red lizard guy and the large green building look very similar- they're competing for the viewer's attention. So varying their relative sizes or changing their shapes can create a stronger focus point.