That chest is looking good. I like the nicks and scrapes — looks like it's been well used. Looking forward to seeing your progress with it!
Thank for passing by Jephyr .I feel my power level is rising but it taking time for thing to come all together being that 3d isn't my main house figuring how to get the most of something take time.But when it come to perseverance i know that you only fail when you stop trying. Patience that an other story...
Hope everyone doing fine i notice the website is unstable so i will be taking a pause from the forum and be back once thing seem to stablize.Hopefully i will have lot of goodies to show by then...
(07-13-2022, 03:13 PM)darktiste Wrote: Hope everyone doing fine i notice the website is unstable so i will be taking a pause from the forum and be back once thing seem to stablize.Hopefully i will have lot of goodies to show by then...
I decided to move on from the treasure chest project to come back and work on my 2d skill which i felt was rotting away with all my energy being funnel in expanding my 3d skill and since every artist should know how to draw rock i am paying my due.
I agree that the top middle seem like the most balance .It not so easy to balance thing for me as of right now i would say i am not very familiar with generally multiple object in my scene most of the time.Not only that you have to balance the value and get something interesting with the lightning next.Atleast my shape look different enough even those they are recycled overtime from previous set and than cut,resize and the orientation change sometime to save time.
I guess it depends on if you are going for a pass of soft ambient light coming from a general direction, or hard light and shadow (chiaroscuro). If it's the former then actually most of these are working pretty well, it doesn't take a ton of contrast to get the form. But if it's the latter then we need to see a hard division of light and shadow, and cast shadows.
(07-21-2022, 02:35 AM)JosephCow Wrote: I guess it depends on if you are going for a pass of soft ambient light coming from a general direction, or hard light and shadow (chiaroscuro). If it's the former then actually most of these are working pretty well, it doesn't take a ton of contrast to get the form. But if it's the latter then we need to see a hard division of light and shadow, and cast shadows.
It seem like a fair observation.I was trying to go with a bit of variety in term of contrast rather that just changing the light position and changing the plane orientation.But i think i use my brush on an intensity that wasn't conclusive with my intention so atleast i know why it make sense if they feel the same.Building gradient in the style i was going for isn't even that hard so it shouldn't be a problem.
I have the intention to render 1 of them further with occlusion shadow and cast shadow.So actually it wasn't necessary right when i said next step is detail.