Mat Kaminski Sketchybewk
#81
Digital Painting: Texture Painting

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Title: Digital Painting: Texture Painting
Medium: Photoshop CS6
Scale: Same as above.

Notes: For this class we were to do a bunch of different texture paintings. I forgot to post these, but here they are.
I definitely learned a very important detail while doing these: TEXTURE ARTISTS ARE BADASS.
I mean that in the best of ways. When you play a game or watch a 3D animated movie, pay close attention to those texture artists - they got it really hard. These things take longer than I would have assumed, and sometimes they still don't look as good as I would have liked.
Either way, I can say that it was definitely a learning experience. I've never really done anything like this before.

Illustration 5: Absolved Character Archetype #2 - Vigilants

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Title: Illustration 5: Absolved Character Archetype #2 - Vigilants
Medium: Photoshop CS6, Pencil
Scale: Each 'piece' varies, final is 11" x 17"

Notes: The second archetype in a long string of archetypes that I am working on.
This piece was definitely out of my comfort zone because of the composition, color palette, and mood. But I think it was definitely a push forward in where I want to be.
There was a ton of research done for this archetype, so I feel like it was quite a bit more fleshed out than other ones that I've done thus far. All I can say really is that I want to keep pushing harder and learn from what I did here. As always, more to come!

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#82
The Flirty Herbalist

[Image: fantasy-character-2b_sm.jpg]

Title: The Flirty Herbalist
Date: September 22, 2014
Medium: Photoshop CS6
Scale: Original is 1500px x 1500px

Notes: Again, I was staring at the old Baldur's Gate and Icewind Dale character portraits.
This is my second attempt at a fantasy character portrait done in that style. Trying to push into using reference effectively.
Previous attempt here: http://matkaminski.blogspot.com/2014/08/...ments.html
Also... here's where I'm getting ideas for the color schemes: http://www.seventhsanctum.com/generate.p...=quickchar

And just for fun... here's the tutorial.

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Illustration 5: Absolved Character Archetype #3 - Germs (WIP)

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Title: Illustration 5: Absolved Character Archetype #2 - Vigilants
Date: September 22 & 23, 2014
Medium: Photoshop CS6
Scale: Original is 8.5" x 11"

Notes: This is very much a work in progress. Just trying to get a sketch down for class. I have much work to do, much more realization to do as well (especially with those cats). I'm not sure if I want to keep her hands static or have her more so interacting with her cats or laptop. Just quickly trying to throw down some lines and tone.

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#83
Nice to see you pushing so hard man. Finishing those illustrations is definitely the best way to improve, the way you are doing it. That last one looks like it has a lot of promise, hopefully you'll have time to finish it up later. A small crit on the composition: I noticed there's that "almost touching" thing going on with the left border and her elbow and the cat, so maybe an intersection with the border would break that feeling? Another crit on some of your color choices is that it seems maybe a little too saturated in some cases and a little too desaturated in others. I'd recommend just stealing colors from screenshots or other paintings directly after the stage of working out your values because your figures are reading, but the color choices clash in some cases. For instance, in the flirty herbalist, the background and her coat feel very similar in hue so it all feels very homogenous in terms of color harmony (same thing with the red in the vigilants piece). I would go for contrast in something like that, but that could also just be personal preference.

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#84
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Quote:pnate:
Nice to see you pushing so hard man. Finishing those illustrations is definitely the best way to improve, the way you are doing it. That last one looks like it has a lot of promise, hopefully you'll have time to finish it up later. A small crit on the composition: I noticed there's that "almost touching" thing going on with the left border and her elbow and the cat, so maybe an intersection with the border would break that feeling? Another crit on some of your color choices is that it seems maybe a little too saturated in some cases and a little too desaturated in others. I'd recommend just stealing colors from screenshots or other paintings directly after the stage of working out your values because your figures are reading, but the color choices clash in some cases. For instance, in the flirty herbalist, the background and her coat feel very similar in hue so it all feels very homogenous in terms of color harmony (same thing with the red in the vigilants piece). I would go for contrast in something like that, but that could also just be personal preference.

Thanks! Yeah, it's my final year of college, so I think it's important to really start pushing and getting out of that comfort zone. The Germs piece changed quite a bit from that value sketch. I cleaned it up quite a bit. Looking back on it, I see that tangent you're talking about! Oh that cat. I should have probably pushed him to the right slightly or extended the canvas. I tried to keep all the value in the same ballpark - with the exception of the clothing. Since she is a sickly character, I thought it would be interesting to make the environment itself feel very drab and slightly disgusting. Thanks very much for your comment though! I love getting feedback.

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Illustration 5: Absolved Character Archetype #3 - Germs

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Title: Illustration 5: Absolved Character Archetype #3 - Germs
Date: September 17 - 30, 2014
Medium: Photoshop CS6
Scale: Sketches vary, Final is 11" x 17"

Notes: This one kind of surprised me a little. It was definitely a super fun piece to work on, and I have a ton more that I want to do!
Overall, the marionettes have always been the most intriguing to me. I want to paint them a ton more!
This is the final for character number three. More to come.

Digital Painting: Shaving is a Bitch

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Title: Digital Painting: Shaving is a Bitch
Date: September 26 & 30, 2014
Medium: Photoshop CC / CS6
Scale: Original is 3000px x 3000px

Notes: Continuing on the digital painting portrait tradition, here's the first of many to come. Using portraits that we took, we were to basically copy what we see and try to replicate it to the best of our ability. Each portrait will have a different feel to it. Again, this is the first of many.
As a side note, we were to save every fifteen minutes. The result is below.

[Image: SP-1-TUT.jpg]

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#85
Digital Painting: Self-Portraits

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Title: Digital Painting: Self-Portraits
Date: September 26 & 30 & October 3, 2014
Medium: Photoshop CC / CS6
Scale: Original is 3000px x 3000px

Notes: For digital painting class we were to paint four different variants of self-portraits, each using different approaches. Of course the realistic approach suits me best, but it was fun to try different ways of painting.

Illustration 5: Absolved Character Archetype #4 - Foundling (WIP)

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Title: Illustration 5: Absolved Character Archetype #4 - Foundling (WIP)
Medium: Photoshop CS6
Scale: Varies.

Notes: Just working on the next character archetype. I can honestly say that I have the character down it feels like, but the background needs a ton of work. I think I want to go the creepy Sam Wolfe Connelly route on this one. Have some dark stuff in the background, because let's face it... these kids are psychotic!

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#86
Glad to see you studying character design and also making it diverse. Id say one of your biggest weakpoints is colors and values. Do still lives and also master studies. I suggest you get some paintings from Sargent or Rembrand and do 8h master studies if you get the time. Might also be a good idea to do extra still lives with watercolors.
You could also get a portable mirror and do some portrait studies, make sure you get a good lighting though.

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#87
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Quote:crackedskull:

Glad to see you studying character design and also making it diverse. Id say one of your biggest weakpoints is colors and values. Do still lives and also master studies. I suggest you get some paintings from Sargent or Rembrand and do 8h master studies if you get the time. Might also be a good idea to do extra still lives with watercolors.
You could also get a portable mirror and do some portrait studies, make sure you get a good lighting though.

Could not agree with you more about the colors and values. I've been studying lots of Notan for composition, but it's really hard to master. The best way I can explain it is that every 45 minutes or so of a painting I'm posterizing to make sure that elements pop.
As far as still lives and master studies, that's actually in the pipe this week. Will be doing a few to really get it down. I'm doing a Cornwell and Sargent this go around. They'll really take some time I'm sure. Either way, I actually have fun doing lots of studies. As far as the actual portrait studies, I'm currently using some heavy lighted images to get some good color study in. Fun, fun!
Thanks for the comment! :)

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InkTober: Days 1 - 4 and then... 10

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Title: InkTober: Days 1 - 4 and then... 10
Date: October 1 - 4 & 10
Medium: Ink
Scale: Varies

Notes: Okay... so... InkTober has come.
And I got real sick and.. excuses, excuses, blah blah...

Just saying that I'm on board. Just a bit laggy.

Zoodles!

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Title: Zoodles!
Medium: Ebony Pencil

Notes: Just a small sampling of the zoodles drawing that I've been doing since the beginning of the semester.

Mad Moxxi in Oils

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Title: Mad Moxxi in Oils
Medium: Oils
Scale: Original is 9" x 12"

Notes: Oils are a hard thing to manipulate. If anyone has any tips on how to mix colors... I wish I had a tube of every color, ever...

Fantasy Pantheon - WIPs

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Title: Fantasy Pantheon - WIPs
Medium: Photoshop CS6
Scale: Originals are 3000px x 3000px

Notes: There are a ton of fantasy character portraits in the pipe... MORE ON THIS SOON! For now I leave you with these teasers...

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#88
Dean Cornwell Master Study

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Side-by-Side comparison.
Dean Cornwell on left, Mine on right.

Title: Dean Cornwell Master Study
Date: October 9 - 16, 2014
Medium: Photoshop CS6
Scale: Original is 6134px x 7400px

Notes: My color master study. It's kind of awesome and odd to look back at this one from awhile ago... You can see the first time I attempted this study in 2013, below.
I still think that one isn't too bad of an attempt, but it was supremely grayed out... I think my color vision has increased ten-fold from then, and I also think that my accuracy is quite a bit better. But all-in-all, wasn't too bad of an attempt, even then...

Check this out: July 16, 2013 (see below)

[Image: master-study%2Bcopy.jpg]

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Sargent Master Study

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Side-by-Side comparison.
Sargent top. Mine bottom.

Title: Sargent Master Study
Date: October 9 - 16, 2014
Medium: Photoshop CS6
Scale: Original is 3750px x 3096px

Notes: Gray scale master study. This one is a drastic improvement. Granted the study below isn't finished, but even from the get-go this one is completely superior in every aspect.
Sargent is amazing!
Improvement is awesome to see and I can't wait to check back next year!

Check this out: December 31, 2013 (see below)

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InkTober: Days 16 & 17

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Title: InkTober: Days 16 & 17
Date: October 16 & 17, 2014
Medium: Ink

Notes: Both from life... had to take the cat to the vet and he looked pitiful for 16, and was in class drawing people's heads from life for 17. Hope everyone is having a great InkTober!

Illustration 5: Absolved Character Archetype #4 - Hellions

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Title: Illustration 5: Absolved Character Archetype #4 - Hellions
Date: October 1 - 16, 2014
Medium: Photoshop CS6
Scale: Sketches vary, Final is 11" x 17"

Notes: You know how that moment hits you? That moment where you realize that what you've painted is not exactly what was in your head? I think it's safe to say that's what happened here. There was something that fell apart at the conceptual phase that should have been more realized early on. All I can say is that I need to draw like a billion more children to get a proper handle on drawing them without reference.
That and I was experimenting with new lights and differing color palettes.
Either way... this was one that needs a redesign from the ground up.

InkTober: Day 12 - a #thief

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Title: InkTober: Day 12 - a #thief
Date: October 12, 2014
Medium: Ink

Notes: Following suit with Andrew Mar, I'm trying his themes. This time... a #thief.

LE SKETCHYBOOK ~ BLOGGY
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#89
Digital Painting: Demo for Class

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Title: Digital Painting: Demo for Class
Date: October 24 & 29, 2014
Medium: Photoshop CS6
Scale: Each of the Originals are 2200px x 2200px

Notes: Alright, so perhaps this one needs a tad bit of explaining...

So, once upon a time, I thought it would be very beneficial to learn digital painting. I thought I would never catch up to my peers as there are soooo many people that are really, really badass at digital painting. I was literally struggling to even learn the basics of digital painting. I had my little bamboo and I would just sit and try to paint something... anything.

For quite a while it was something that I went out of my way to avoid. I felt somehow that the tablet would be something that could be learned later, or somehow I would magically just "get it" one day. I would try all sorts of different things. Scanning a drawing and then painting over that - didn't seem to work. Painting with big strokes - that didn't seem to get me where I wanted. Scribbling to get an image to magically appear out thin air - that definitely didn't work.

I would just give up time and time again to just draw again. With a good 'ole pencil. The crazy thing is that you can track my progress on this blog.

Anyway, point being that through perseverance you can really get there. I am finally feeling like I'm getting somewhere. I know that with all creative endeavors, it's a fleeting thing, but this should at least stand as a testament that I'm getting somewhere.

So all this is to say that, somehow I got to a point where I could teach people a little something!
I got asked by my teacher at the beginning of the semester if I would like to guest teach the entire class. Boy was it intimidating, but ultimately, I know that teaching can not only make a person better, but I was willing to - nay needed to - share the knowledge that was passed down to me.

Somehow, the entire class - everyone! - seemed to have made improvements in the small time that I taught. It was invigorating. So I thought that I would follow suit with everyone and join in on the portrait study that I had them work on. I love answering questions and I'm constantly joking that if I don't know it, I'll find someone who does.

Tenacity is an insane thing. And I hope to keep continuing on this crazy tradition. Not only has my fiancee really pushed me constantly to get to a better level, but I've surrounded myself with all manner of creativity. The space that we occupy is littered on almost every surface with art of some sort. She is my catalyst. Couple that with the fact that since the beginning, when I first asked Grace Liu some time back what it means to really work in the art industry, I've been constantly inspired to keep pushing forward.

All I can say is that no matter what, just keep pushing - it might take time, but you can get where you need to in time. Just keep at it!

Also... I've done both of these studies before, and I thought it would be interesting again to show the progress.

July 20, 2014 & January 14, 2014, respectively.

[Image: wtf.jpg]
[Image: sketchesagain%2Bcopy.jpg]

LE SKETCHYBOOK ~ BLOGGY
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#90
Illustration 5: Absolved Character Archetype #5 - Masques

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Title: Illustration 5: Absolved Character Archetype #5 - Masques
Date: October 20 - November 4, 2014
Medium: Photoshop CS6
Scale: Sketches vary, Final is 11" x 17"

Notes: I think that during this piece, I went through so many variations of the same thing... That damn hand holding the knife has been redrawn like thirty times. I tried good reference, I tried just winging it, I tried copying directly... I think that ultimately, I just, as always, need to draw more hands.
Regardless, this was still an incredibly fun and challenging piece. I tried to make her a bit sexy, but still have that badassery attached to her. I can honestly say that with each piece that I do, I'm trying to tackle something major so that I can learn from them and make sure not to make the same mistakes again. It's fun, but incredibly frustrating at the same time.
Anyway, more to come!
And also... a little bonus walk-through below:

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InkTober: In Memorial

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Title: InkTober: In Memorial
Date: October 2014
Medium: Ink
Scale: Varies.

Notes: Every InkTober thus far, I have been very productive. Somehow this one got away from me. It's okay though, this semester has been one of extreme growth and I can't complain. I still had lots of fun sketching really fast for this InkTober and I hope to jump in next year.

Babies

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Title: Babies
Medium: Gouache on Canvas
Scale: Each 'piece' is 3" x 3"

Notes: At the upcoming Holiday Bazaar at MCA, I will be selling these with their Illustration Club. Just a quick, fun experiment with some gouache.

The Offering

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Title: The Offering
Medium: Gouache on Illustration Board
Scale: Original is approx. 3.5" x 14"

Notes: Ashley has a huge fascination with all things water-borne, so I thought it would be awesome to paint a piece specifically for her. The photo didn't turn out the greatest so it looks better in person, but it was a ton of fun to just stop questioning and just paint.

And More Zoodles

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Title: And More Zoodles
Medium: Ink, Graphite, Charcoal
Scale: Each 'page' is approx. 2.5" x 4"

Notes: Zoodles is probably one of the best things to do during a lunch break. I would suggest anyone to go and just draw up all the animals and people at the local zoo. They are sooo much fun! More to come on these...

LE SKETCHYBOOK ~ BLOGGY
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#91
Basking in the Glow

[Image: skull%2Bstill.jpg]

Title: Basking in the Glow
Date: November 12, 2014
Medium: Photoshop CS6
Scale: Original is 6376px x 4500px

Notes: I was just working on other projects and I suddenly got bored with them for just a moment. You know how you have that moment every once in awhile where inspiration just hits you, like a hammer? Well this happened to be one of those moments. I was just sitting there, listening to Ashley read her story and I was like... I FEEL LIKE PAINTING A STILL LIFE! I lit a candle, set up a toy skull and off I went. I felt strange, like this painting was just fluid. There wasn't many hiccups in the process. I just powered through it without much of a hitch.
There was just something about listening to Gone Girl and painting death that just works perfectly.
It was really fun! Like... surprisingly so. Maybe it was just refreshing to just paint something for me for a quick change of pace.
On that note though... I need to go work on more project stuff, but I just thought I'd share.

[Image: skull%2Bstill-tut.jpg]

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#92
Famous Writers: Neil Gaiman

[Image: neil.jpg]

Title: Famous Writers: Neil Gaiman
Date: November 16, 2014
Medium: Photoshop CS6
Scale: Original is 2560px x 2560px

Notes: Just taking a break from homework.
I decided it would be fun to paint a famous writer. In this case, Mr. Gaiman.
A while back I was drawing them, so now it's time to try painting them.

Fan Art Friday: Sons of Anarchy

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Title: Fan Art Friday: Sons of Anarchy
Date: November 14, 2014
Medium: Photoshop CS6
Scale: Original is 3840px x 1716px

Notes: While thinking about painting, somehow this tradition was born. Ashley was just talking about a bunch of different things, and she was like... you know what would be awesome? Fan. Art. Friday. I was like... THAT'S GREAT! And thus, a thing was born. Now I just need to keep it up.
I thought it would be fun to put an impressionist spin on a digital painting.
So I present to you, the first in a long string of paintings: Sons of Anarchy.

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#93
Fan Art Friday: Leon the Professional

[Image: leon_sm.jpg]

Title: Fan Art Friday: Leon the Professional
Date: November 28, 2014
Medium: Photoshop CS6
Scale: Original is 1952px x 832px

Notes: This is my personal favorite movie. There is just so much going on here... If you haven't seen it, I highly recommend it!

And the tutorial...

[Image: leon_tut.jpg]

Fan Art Friday: Sons of Anarchy - Oh Juice

[Image: soa2_final.jpg]

Title: Fan Art Friday: Sons of Anarchy - Oh Juice
Date: November 21 & 22, 2014
Medium: Photoshop CS6
Scale: Same as above.

Notes: Ugh. I actually ran a little late on this one. At least I can say that I'm legitimately sick this go around, but that's never an excuse, is it?
Another suggestion by Ashley. This is just so damn funny!
More soon.

LE SKETCHYBOOK ~ BLOGGY
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#94
Hey, it's been a while I found the time to comment on your sketchbook! It's great to see you doing all this work and studies, and it's awesome to see how much your colour vision already improved! The time and work you put in developing your skills is really paying off (: Fanart Friday is pretty cool, I saw a bunch of other people do it as well. The Leon-Fanart came out great and it's interesting to see your steps for it. I've got nothing major to crit, except maybe to set up the values a bit more clearly, but that's probably also a bit a matter of personal taste.
Anyway, keep up the great work!!

SKY IS THE LIMIT

DeviantartSketchbook
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#95
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Quote:Cyprinus:

Hey, it's been a while I found the time to comment on your sketchbook! It's great to see you doing all this work and studies, and it's awesome to see how much your colour vision already improved! The time and work you put in developing your skills is really paying off (: Fanart Friday is pretty cool, I saw a bunch of other people do it as well. The Leon-Fanart came out great and it's interesting to see your steps for it. I've got nothing major to crit, except maybe to set up the values a bit more clearly, but that's probably also a bit a matter of personal taste.
Anyway, keep up the great work!!

Thanks for the reply! It's been a hell of a semester, so it's pretty awesome to finally see some results come of it.
This newest piece was really to test my color more than anything else... I tried to really make sure that the many colors showed through. It was insanity trying to get all those little details in as fast as I was working.
I highly recommend you jump in on Fan Art Friday, it's really awesome and gives you a goal for the end of the week, plus a little time to not think as much about creating entirely new subject matter - unless of course you wanted to manipulate some old-school pixel art *wink, wink*.
Anyway, thanks viewing, as always I'll try to keep on posting more and more!

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Fan Art Friday -- Six ft Six Head and Shoulders

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Title: Fan Art Friday Saturday: Six ft Six Head and Shoulders
Date: November 5 - 6, 2014
Medium: Photoshop CS6
Scale: Original is 2592px x 1720px

Notes: This was a piece to challenge myself to the max! I wanted to make sure that the next piece that I did was completely full of color. This one was a complete challenge in every aspect.
Sorry that it was delayed from Saturday... but I hope it was worth it.


And as always... bonus tutorial:

[Image: repo-tut.gif]

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#96
Absolved - Six Character Archetypes

[Image: absolved-finals.jpg]

Title: Absolved - Six Character Archetypes
Medium: Photoshop CS6
Scale: Each 'piece' is 11" x 17"

Notes: Over the course of the entire semester, you've probably seen these in some form or another.
Really I just wanted to throw them altogether so that they could be viewed at one place.
Enjoy and remember that there's more to come soon!

Fan Art Friday: V for Vendetta

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Title: Fan Art Friday: V for Vendetta
Date: December 12, 2014
Medium: Photoshop CS6
Scale: Original is 4200px x 2696px

Notes: Just a really speedy one for today. The semester's officially over and I have some movies to catch up on.
Thanks for viewing, more soon!

Son of Death

[Image: jax-the-king3.jpg]

Title: Son of Death
Date: December 9, 2014
Medium: Photoshop CS6
Scale: Original is 1244px x 1308px

Notes: So many questions are surrounding this finale!
I couldn't help but think about the fate of Jax!
The series finale of Sons of Anarchy comes on tonight and it needed some more recognition.
Thanks for viewing!

Digital Painting - Final: Fantasy Portraits

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Title: Digital Painting - Final: Fantasy Portraits
Medium: Photoshop CS6
Scale: Each piece is originally 5" x 5"

Notes: We were given free reign over what our final project was to be.
In the vein of Baldur's Gate fantasy portraits, I decided that it would be really awesome to go ahead and try and turn some of the fellow students in class into characters that I would attribute to being in that realm of fantasy.

Top-left is Britney Boswell, turned into an Elven Archer.
She wanted to be an elven something so my natural instinct was to turn her into an archer.
Originally I had a background included in this piece, but when I went back to looking over them as a whole, I decided against it. Since none of the others had any sense of backdrop, why would I include one here.
There are a few snags on this piece though that I didn't notice until critique was given.
A) The bowstrings are a tad on the thick side.
B) The fletchings of the arrows look a bit too thick and not... feathery enough.
C) Some people didn't like the fact that she wasn't looking where she was aiming, I personally like it because it feels like it shows a ton of confidence in her archery skills.
D) The bow's design feels a little unresolved. If you look at the design of it, it doesn't really read as a very sturdy bow. Maybe adding more to the base structure of it could help.
Overall, I really like the way this turned out. I think that the multiple light sources and color schemes help to push the eye all around. The color palette is very harmonious.

Top-right is Brittany Moore, turned into am Elven Swordswoman.
It was an almost immediate response here... I just hear this yell across the class, "I want to be a chaotic-good ELF!" Ask, and ye shall receive.
My choice to go with swordswoman was generally simple. I wanted to have a melee fighter alongside the ranged fighter. With the way it is designed though, I kind of consider this design a half-elf, but... meh, I'm not going to nit-pick.
About the only critique that I remember from this piece was that the hair on the left side of the face should have been blended a bit more into the backdrop.
I have to admit, this is my favorite of the bunch, mainly because of how life-like the eyes are.
But I also have to admit that it wouldn't have been as kick-ass without Lane Brown's input. That guy is a badass!

Bottom-left is April Rodriguez, turned into a Demoness Courtesan.
She gave me the choice on this one by sending me two images. I could have gone either way with this piece. Good or evil. The other version would have been an Angel or something akin to that type of holiness. This one turned out to be kinda unanimously the favorite for the class. It must be those glowing eyes...
The only critique that was really given was about the horns. They felt like they should have been pushed back some as to not compete with the foreground elements.
Everyone seemed to respond mostly to the way the hair and cloth were rendered on this one. Mental note: Paint like this more often.

And lastly, bottom-right is Misa Dowdy-Cannon, turned into a Squid War-Witch.
Initially I had an idea pretty quickly that was a bit more simplistic. It was just to place her as an evil mermaid type character with throat gills and scales. Things got a bit more extreme as I went...
The main critique was about the color band on the edges. They suggested to either do them more and let them fade out, or take them out altogether.
Somewhere along the way I just started to paint and everything felt like it just fell into place like this. The squid elements manifested in the middle of class and I just continued on with it because of the uniqueness of the concept. Everyone seemed to respond to this one too, but I think it was mainly because of how different and ... creepy it was.
Again, I have to thank Lane Brown for his incredible input. He helped turn this piece from okay to awesome.

There you have it... four fantasy portraits based on photos.
This was an important project for me because it was finally a chance to express my creativity while still using reference taken by myself.
Ultimately, this was a great project and I would like to do more portraits just like this!

LE SKETCHYBOOK ~ BLOGGY
There is usually more on my blog...

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#97
Imperfection

[Image: cyborg-madam4_sm.jpg]

Title: Imperfection
Date: December 18, 2014
Medium: Photoshop CS6
Scale: Original is 1536px x 2048px

Notes: Searching for new ways to paint, I started to make rules for myself. One of them being to never let any part of a piece have any less than two different types of brushes active on it at once. This was kind of an exploration into that on top of really trying to push some rendering.

I'm thinking of pushing it into the marionette canon as a sort-of example towards this is what they look like fully-upgraded. They can never look perfectly smooth like a real human, but they can come close. Of course... they still have to show certain cybernetic elements.

Hope you like it!

LE SKETCHYBOOK ~ BLOGGY
There is usually more on my blog...

GIVE A CRIT, GET A CRIT!
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#98
Fan Art Friday: Unity

[Image: assassins-creed-coin_sm.jpg]

Title: Fan Art Friday: Unity
Date: December 26, 2014
Medium: Photoshop CS6
Scale: Original is 3564px x 3300

Notes: There are some cool things coming in Loot Crate as of late.
First they've been sending me cool shirts and posters, but then they send me this super awesome full-metal coin based around Assassin's Creed.
I was blown away by the detail and I thought, what better way to show some fandom than a fan art friday based around this cool thing!
My madam is the best... she gets me cool presents!

Dustin' Off the Pencils

[Image: skull-sketch.jpg]
[Image: nude-study.jpg]

Title: Dustin' Off the Pencils
Medium: Graphite, Ebony Pencil, Chalk, White Paint Pen

Notes: It's been quite a while since I've touched any media other than digital, so I just wanted to show that I'm not stale in other areas...

This was approached using the same ideas as my digital: Every spot must be hit with at least two different types of media. As you can see I tried to push that aesthetic as far as I could. Hopefully it shows.

Skull was a toy, from life; the girl from photo.
More coming soon!

LE SKETCHYBOOK ~ BLOGGY
There is usually more on my blog...

GIVE A CRIT, GET A CRIT!
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#99
Fan Art Friday: Consistency is Key

[Image: juice_final.jpg]

Title: Fan Art Friday Saturday: Consistency is Key
Date: January 2 & 3, 2015
Medium: Photoshop CS6
Scale: Original is 38.4" x 25.6"

Notes: If you're a fan of Sons of Anarchy, you'd realize that Juice is probably the most consistent character of the entire bunch - at least in terms of appearance. He looks almost exactly the same from season one to the end. It just goes to show that sometimes iconic characters appear where you'd least expect them.

"Commissioned by Ashley" (I can't help it. I love doing work that she enjoys.)

This piece really took some serious concentration. Not only was it an attempt to see how far I've grown since I started, but this was just a challenge to everything that I've learned so far. Every spot on this piece has at least two separate types of brushes, most of the piece has quite a few more, but I learned a very valuable lesson since digital painting, and that's to make every spot have multiple brush strokes to help your eye stay interested.
Hope you enjoy.

Bonus tutorial:

[Image: juice_tut.gif]

Begin the New Year Right!

[Image: hay-kiss.jpg]

Title: Begin the New Year Right!
Date: December 31, 2014
Medium: Photoshop CS6
Scale: Original is 1316px x 1366px

Notes: As a test of how many textures I could smash into one area, Ashley thought this would make an interesting study to try that out. I couldn't agree more.

Hope everyone had a good New Year and I hope everyone has good wishes and prospects for this year!

Source: http://tabithas-photography.deviantart.com/

LE SKETCHYBOOK ~ BLOGGY
There is usually more on my blog...

GIVE A CRIT, GET A CRIT!
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