Vitor sketchbook
Lovin' the humanoid and animal studies and characters. Really nice movement, form, shading and line-work. Keep up the great work!

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(12-30-2024, 12:42 PM)Jephyr Wrote: Lovin' the humanoid and animal studies and characters. Really nice movement, form, shading and line-work. Keep up the great work!

(01-01-2025, 11:00 AM)Tango_Mango Wrote: Love your figures and animals. They have a really nice flow to them.

thank you guys

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awesome all around, love both the way you draw n paint the human form realistically and when its stylized. it'd be a good demonstration for anyone as to how learning to draw from life does enhance drawing things cartoonishly

i thought your process for designing the character for that project was intriguing and the final product turned out great! def wouldn't mind seeing you explore more of character design :p
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Quote:awesome all around, love both the way you draw n paint the human form realistically and when its stylized. it'd be a good demonstration for anyone as to how learning to draw from life does enhance drawing things cartoonishly
Knowing how to draw the human figure helps a lot, as it gives me better control over how to manipulate the parts.

Quote:i thought your process for designing the character for that project was intriguing and the final product turned out great! def wouldn't mind seeing you explore more of character design :p
I haven't reached the final version of this character yet. I intend to continue working on the design, but it's already heading in a good direction. Yes, I'm exploring character design a lot more. Recently, I started working on character lineups, but it's still very rough and sketchy.


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Nice to see you work out the locomotion on that Cheetah! I think you would be a good animator. Would love anytips on how to map out the shadows on figures.
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(01-13-2025, 06:03 AM)Dominicque Wrote: Nice to see you work out the locomotion on that Cheetah! I think you would be a good animator. Would love anytips on how to map out the shadows on figures.

A good starting point would be to consider two values and two edges at first.

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Working on a character lineup, but I still don’t like how it’s turning out.



It's impressive how much we can convey the idea of poses using only the silhouette.





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Excellent updates, loving the variety and uniqueness of each character design. Great work with the lighting on the 'blue' one as well, very dynamic!

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thank you cgmythology

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(01-19-2025, 07:01 AM)VitorCardoso Wrote:
(01-13-2025, 06:03 AM)Dominicque Wrote: Nice to see you work out the locomotion on that Cheetah! I think you would be a good animator. Would love anytips on how to map out the shadows on figures.

A good starting point would be to consider two values and two edges at first.

OK. I'm trying to visualise how to do this. Do you mean the edge of the shadow shapes, but that's only one edge? Unless the line is the other?
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(01-13-2025, 01:17 AM)VitorCardoso Wrote:
Quote:i thought your process for designing the character for that project was intriguing and the final product turned out great! def wouldn't mind seeing you explore more of character design :p
I haven't reached the final version of this character yet. I intend to continue working on the design, but it's already heading in a good direction. Yes, I'm exploring character design a lot more. Recently, I started working on character lineups, but it's still very rough and sketchy.

my mistake haha. Glad it's gone in a good direction

love the silhouettes. how's the character lineup you were working on? I like the rough drafts you have so far
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More tasty stuff! Keep 'em coming!

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(03-07-2025, 06:36 AM)Dominicque Wrote:
(01-19-2025, 07:01 AM)VitorCardoso Wrote:
(01-13-2025, 06:03 AM)Dominicque Wrote: Nice to see you work out the locomotion on that Cheetah! I think you would be a good animator. Would love anytips on how to map out the shadows on figures.

A good starting point would be to consider two values and two edges at first.

OK. I'm trying to visualise how to do this. Do you mean the edge of the shadow shapes, but that's only one edge? Unless the line is the other?


It's a binary way of thinking you only have two values: one for light and one for dark. There are also two types of edges: a hard edge for cast shadows and a soft edge for form shadows. This is a really basic explanation there's more to consider but it's a good starting point.

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Still having some proportion issues.


sketchbook pages 







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(03-27-2025, 08:15 AM)VitorCardoso Wrote:
(03-07-2025, 06:36 AM)Dominicque Wrote:
(01-19-2025, 07:01 AM)VitorCardoso Wrote:
(01-13-2025, 06:03 AM)Dominicque Wrote: Nice to see you work out the locomotion on that Cheetah! I think you would be a good animator. Would love anytips on how to map out the shadows on figures.

A good starting point would be to consider two values and two edges at first.

OK. I'm trying to visualise how to do this. Do you mean the edge of the shadow shapes, but that's only one edge? Unless the line is the other?


It's a binary way of thinking you only have two values: one for light and one for dark. There are also two types of edges: a hard edge for cast shadows and a soft edge for form shadows. This is a really basic explanation there's more to consider but it's a good starting point.
I get the thing about values, but I was just trying to picture how/where to place the shadow line(s) to show the form. But, I think it may have clicked with the second sentence. Soft edges for forms. Great.  Thumbs_up
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