02-02-2017, 04:01 AM
>_>
Tfantoni's Sketchbook
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02-05-2017, 12:41 PM
I think something's wrong here :| still lots of work to do
02-20-2017, 01:27 PM
My newest stuff I'm doing for the second 'fake job' project. This time we have to create Hermes' brother, who is the slowest god ever :p he likes to mix up ancient and modern clothing.
02-28-2017, 01:32 PM
Some nice work in here, tfantoni.
I really like the amount of variation you have in clothing design in post# 42. If I were to choose, I'd say: I like the arm sleeves design in 10, the frill design at the waist and upper body clothing in 16. I also, like the overall design of 5 in general, even the hair.
03-02-2017, 11:49 PM
Thanks Dennis, I'm going to try this out :D
Semreh after some feedback
03-05-2017, 12:03 AM
Did these a couple of weeks ago, forgot to post here =x
03-05-2017, 08:28 AM
Cool stuff, but of course, there is room for some improvment. For your "Semreh" piece, I suggest that you read up on "Squash and stretch" to improve his cartoony expressions (you can see an example on it here:
) As for your latest piece, I think it could benefit from some studies on the physique of clothes, wrinkles and folds. Try to check out this book if you get the opportunity: There are of course smaller tutorials on this on pinterest and similar that you can check out. Good luck!
03-08-2017, 11:48 PM
@Zorrentos, thanks a lot! I'll take a look :)
Here's some exploration to my next "Guilda Jobs" piece. It's a illustration for a indie movie poster this time, called "Orange Leaves". The main character loves the autumn and to collect orage stuff
03-11-2017, 11:39 PM
Current WIP
I know, her face is awful :P gotta rework it
03-13-2017, 09:37 AM
Holy shit this thing almost killed me >_>
Gradient map+lots of additional layers
03-31-2017, 02:44 PM
Very first sketches I'm doing to a fake tower defense game. This time we could choose between character, building or props designs to draw, so I decided to get out of my comfort zone a little :P here's some shameless copies
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