smrr: haha im glad you like it! :D thanks as always!
Piotr Jasielski: thanks matey! :)
Closer and closer to that demo, the P90 and the sniper rifle are placeholders (free models from the net) until i finish the design of my own weaponry for the game. Amarok will feature a role for each member of the squad (the class) but it can also follow a doctrine, which is like a secondary class more related with how you play the game.
Do you like to plan everything in advance and solve the mission like a puzzle? or terrorize the enemy to drop their morale until they run for their lives?
Ideally, i want the balance of the game to be similar to x-com, but without relying so much on random chances of success when performing an action. That makes the game more predictable but, in exchange it allows for the player to rely more on carefully laid out plans and strategies.
The rpg part is handled like in the souls games, leveling up and getting better equipment makes things easier, but even a maxed out character will be killed if he/she doesnt take cover, gets surrounded, overpowered, etc.
And here is another shot trying to stablish the overall mood of the game, i tried to stay as close as possible to the color palette of my original anime concepts :D Gloomy green and blue with rain and fog everywhere.