Hey everybody. It's time for me to once again come back to this forum/blog.
So what have I been up to? After I was let go from Luau Games, I was a bit confused about where I should go or what I should do. There was a pandemic going on (still is) and I was not sure about how the job market looked like ...
I decided to try and make sure to have a "backup plan" in case I couldn't find a job, so I applied to education for "Technical Art" at The Game Assembly school. I was thinking that in the worst case, this would be a nice way to enhance my portfolio with expert level rigging, VFX, and shaders.
I applied to every job I could find and also tried to update my websites and portfolio, but there was very little time to do this, and the few weeks between school start and my last day at Luau quickly flew by. I did some tests for companies, but nothing came out of it ...
I started the school with quite high hopes and excitement, however, it turned out to be VERY programming based and math-heavy, two subjects that I have little to no experience or natural talent for. I held out for a couple of months and worked very hard to try and keep up, but each day, I could feel myself sliding back with the school work more and more ... I was not really getting into it, and I could tell there would be NO way I would be able to compete with the other students who all seemed to have strong programming backgrounds already. So just a few days ago I decided to quit.
I am now searching for a job in the game industry (I am focusing on the mobile games industry since that is where I got actual work experience). I set up a very ambitious study/work schedule each day, so expect me to visit this forum quite often from now on.
Your feedback/constructive criticism as well as likes and networking on my websites such as Artstation, Linkedin etc is very appreciated during this time! Hoping to give back with useful feedback as well of course!
Here are some flat color designs for my upcoming Mobile game mockup project (All of these will be fully painted/rendered):